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Blitz: If this is the second card you have played this turn, add the top card of your deck to your momentum.(Blitz—You may play this ability at the start of this attack's Enhance S...
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Deadlock Blitz: This attack gets +2 speed and +2 damage and gains Echo.(Deadlock Blitz—If your rival has 11 or more foundations in their stage, you may play this ability at the sta...
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Blitz: If your rival has not taken damage this turn, this attack gets +3 speed.Deadlock Blitz: Draw 2 cards.(Blitz—You may play this ability at the start of this attack's Enhance S...
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Blitz: If you have 2 or more Ranged attacks in your card pool, draw 1 card.
Rarity:Common
Number:122/186
Card Type:Attack
Resource:Life
Check:3
Difficulty:4
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Deadlock Blitz: This attack gets +2 speed and +2 damage. Clear it from your card pool after it resolves.(Deadlock Blitz—If your rival has 11 or more foundations in their stage, you...
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Response: After this attack deals damage, your rival discards 1 random card and draws 1 card.Deadlock Blitz: Your rival reveals their hand. Choose 1 card revealed this way and disc...
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Response: After you play this card, add 1 card from your stage to your hand.
Rarity:Uncommon
Number:159/186
Card Type:Attack
Resource:Order
Check:3
Difficult...
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Deadlock Blitz: This attack gets +2 speed and +2 damage. Your rival commits 2 foundations.(Deadlock Blitz—If your rival has 11 or more foundations in their stage, you may play this...
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Deadlock Blitz: This attack gets +2 speed and +2 damage. Destroy 1 rival foundation.(Deadlock Blitz—If your rival has 11 or more foundations in their stage, you may play this abili...
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After this card is revealed from your hand during the Enhance Step, your attack gets +1 damage.Blitz: After you play this card, reveal the top card of your deck, you may discard it....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '