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When you try to block a non-Ranged, attack with this card, reduce that attack's speed to 4.Response Drive 1: After you completely block an attack with this card, try to play this ca...
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When you try to block a non-Ranged, attack with this card, reduce that attack's speed to 4.Response Drive 1: After you completely block an attack with this card, try to play this ca...
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Response: After this attack deals damage, add 1 card from your hand to your momentum.Response Drive 1: After this attack resolves, add 1 card from your stage to the top of your dec...
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Response: After this attack deals damage, add 1 card from your hand to your momentum.Response Drive 1: After this attack resolves, add 1 card from your stage to the top of your dec...
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Blitz Drive 1: If this attack is not blocked, draw 2 cards and discard 1 card.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Alternate Art Rare
Number:SF601 24/2...
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Blitz Drive 1: If this attack is not blocked, draw 2 cards and discard 1 card.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Rare
Number:SF601 4/21
Card Type...
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Enhance [Tenacious]: Your non-Tech, non-Weapon attack gets +2 damage.Response : After an attack is completely blocked, draw 3 cards. Add 1 card from your hand to the top of your de...
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Enhance: This attack gets +1 or -1 speed. Then if this attack's speed is 5, it gets +2 or -2 damage.Response [Once per turn]: After an attack is completely blocked, look at the top...
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Blitz Drive 1: Commit and freeze 1 rival foundation.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay the cost of this ability.)(Driv...
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First Enhance [Once per turn, Tenacious]: Change this attack's speed and damage to the printed speed and damage of 1 other attack in your card pool.Enhance [Rival's turn] : Ready 2 ...
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Response [Tenacious] Flip: After you commit any number of cards due to a rival effect, build the top card of your deck face down.(Tenacious—This ability is playable while committed...
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Enhance Mill 1: If you have at least 1 backup and at least 1 asset in your stage, this attack gets +1 speed and +1 damage.(Mill 1—Put the top card of your deck into your discard pi...
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Response Flip 1 foundation: After 1 or more foundations are destroyed, this attack gets +2 or -2 damage.
Rarity:Rare
Number:93/186
Card Type:Foundation
Resource:Deat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '