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ENHANCE [Your turn] Flip: Add 1 Blood counter to your character. Your attack gets +1 Speed for each counter on your character (max. 3). If you've played a Roman Cancel ability this...
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ENHANCE Flip: This attack gets +2 or -2 damage. If you have played a Roman Cancel ability this turn, this attack gets +4 or -4 damage instead.(Unique—While this card is in your sta...
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This card gets -2 difficulty if you have played a Roman Cancel ability this turn.ENHANCE [COMMIT], Spend 1 momentum: During this attack, you may try to play 1 card from your hand as...
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ENHANCE Sacrifice: Choose 1. If you added 2 or more cards to your momentum this turn, choose both instead—• Mill 5. This attack gets +1 speed and +1 damage for each attack milled t...
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ENHANCE Sacrifice: Choose 1. If you added 2 or more cards to your momentum this turn, choose both instead—• Mill 5. This attack gets +1 speed and +1 damage for each attack milled t...
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ENHANCE Sacrifice: Choose 1. If you have added 2 or more cards to your momentum this turn, choose both instead—• Your rival discards 1 card if they have 3 or more cards in their ha...
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ENHANCE Sacrifice: Choose 1. If you have added 2 or more cards to your momentum this turn, choose both instead—• Your rival discards 1 card if they have 3 or more cards in their ha...
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ENHANCE Sacrifice: Choose 1. If you added 2 or more cards to your momentum this turn, choose both instead—• Add 1 card from your hand to your card pool face up. Add 1 card from you...
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ENHANCE Sacrifice: Choose 1. If you added 2 or more cards to your momentum this turn, choose both instead—• Add 1 card from your hand to your card pool face up. Add 1 card from you...
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ENHANCE Sacrifice: Choose 1. If you added 2 or more cards to your momentum this turn, choose both instead—• Your next check to play a card gets +3.• Build 1 card from your discard ...
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ENHANCE Sacrifice: Choose 1. If you added 2 or more cards to your momentum this turn, choose both instead—• Your next check to play a card gets +3.• Build 1 card from your discard ...
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ENHANCE : This attack gets +2 speed. You may discard 1 card. If you do, this attack gets +4 speed instead.
Rarity:Common
Number:GGS01 54/85
Card Type:Foundation
Res...
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ENHANCE : This attack gets -2 speed. You may discard 1 card. If you do, this attack gets -4 speed instead.
Rarity:Common
Number:GGS01 71/85
Card Type:Foundation
Res...
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RESPONSE Flip: After your rival plays a non-character ability that adds any number of cards to their momentum, cancel it.
Rarity:Common
Number:GGS01 59/85
Card Type:Foun...
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RESPONSE: After you block with this card, if the zone of this attack has been changed, it deals no damage.
Rarity:Common
Number:GGS01 37/85
Card Type:Foundation
Reso...
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RESPONSE Flip: After your rival plays an attack, it loses 1 keyword ability of your choice.
Rarity:Common
Number:GGS01 57/85
Card Type:Foundation
Resource:Earth Void...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '