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ENHANCE : This attack gets +1 speed. If it is not blocked, your next check gets +2.
Rarity:Common
Number:GGS01 75/85
Card Type:Foundation
Resource:Air Chaos
Che...
Product Details
When you try to block an attack with this card, return that attack to its printed speed.
Rarity:Common
Number:GGS01 60/85
Card Type:Foundation
Resource:All Earth
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RESPONSE: After this card enters your discard pile from your hand or deck during the ENHANCE Step, this attack gets +1 speed and +1 damage.
Rarity:Common
Number:GGS01 84/85
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This card gets -2 difficulty for each Ally attack card in your card pool (max. -8).BLITZ Flip 3 Ally attack cards in your card pool: Your rival adds the top card of their deck to th...
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This card gets -2 difficulty for each Ally attack card in your card pool (max. -8).BLITZ Flip 3 Ally attack cards in your card pool: Your rival adds the top card of their deck to th...
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RESPONSE: After you check an attack to play this card, add the checked attack to your momentum.BLITZ: This attack gets +2 speed and +2 damage for each other attack you have played ...
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RESPONSE: After you check an attack to play this card, add the checked attack to your momentum.BLITZ: This attack gets +2 speed and +2 damage for each other attack you have played ...
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RESPONSE: After you commit 3 or more cards to pass the check to play this card, your rival commits 2 foundations.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rar...
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RESPONSE Spend 1 momentum: After this attack is completely blocked, your rival loses 1 health for each card in their hand (max. 3).(TENSION—BLITZ: Add 1 Roman Cancel token to your ...
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BLITZ: Discard X cards. Draw X cards and add X Bullet counters to your character. X cannot be greater than the number of cards in your hand.
Rarity:Alternate Art Secret Rare
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BLITZ: Discard X cards. Draw X cards and add X Bullet counters to your character. X cannot be greater than the number of cards in your hand.
Rarity:Secret Rare
Number:GGS01 ...
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While this card is in your card pool, if there are 3 or more sealed cards in play, your other attacks get +1 speed and +1 damage.BLITZ: Seal 1 card in your rival's stage. Your rival...
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While this card is in your card pool, if there are 3 or more sealed cards in play, your other attacks get +1 speed and +1 damage.BLITZ: Seal 1 card in your rival's stage. Your rival...
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RESPONSE: After this attack deals damage, gain 2 health. If you have 2 or more counters on your character, gain 4 health instead.
Rarity:Alternate Art Ultra Rare
Number:GGS0...
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RESPONSE: After this attack deals damage, gain 2 health. If you have 2 or more counters on your character, gain 4 health instead.(TENSION—BLITZ: Add 1 Roman Cancel token to your mo...
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Your rival cannot play response abilities during the Damage Step of this attack.RESPONSE: After this attack is not completely blocked, it gets +6 damage.
Rarity:Alternate Art Ult...
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Your rival cannot play response abilities during the Damage Step of this attack.RESPONSE: After this attack is not completely blocked, it gets +6 damage.(TENSION—BLITZ: Add 1 Roman ...
Product Details
RESPONSE [Card Pool] Seal this card: After your rival plays an ability that adds any number of cards to their hand, cancel it.(Seal—A card that is sealed loses all abilities and ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '