Product Details
RESPONSE Remove 1 counter from your character: After this attack is completely blocked, it deals 3 damage during the Damage Step.(TENSION—BLITZ: Add 1 Roman Cancel token to your mo...
Product Details
BLITZ: Your next attack gets +1 speed or +1 damage.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS01 39/85
Card Type:Attack
R...
Product Details
BLITZ: Each player may play only 1 enhance ability during this attack.(TENSION — BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS01 10/85
C...
Product Details
RESPONSE: After you play this card, your rival spends 1 momentum.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS01 36/85
Card Typ...
Product Details
BLITZ: Each player draws 1 card.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS01 50/85
Card Type:Attack
Resource:All Order
...
Product Details
BLITZ: Your next Charge or Ranged attack gets +1 speed and +1 damage.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS01 42/85
Card...
Product Details
RESPONSE: After this attack deals 5 or more damage, this card does not count toward progressive difficulty this turn.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
...
Product Details
BLITZ: If you have 2 or more momentum, this attack gets +3 damage.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS01 19/85
Card Ty...
Product Details
RESPONSE [Card Pool] Seal this card: After an attack is played, unflip 1 card in your card pool.(Seal—A card that is sealed loses all abilities and cannot gain abilities this turn....
Product Details
Your rival must commit 1 foundation as an additional cost to play response abilities during this attack.RESPONSE: After this attack deals damage, draw 1 card. If your rival has 6 or...
Product Details
Your rival must commit 1 foundation as an additional cost to play response abilities during this attack.RESPONSE: After this attack deals damage, draw 1 card. If your rival has 6 or...
Product Details
BLITZ: If you have 1 or more counters on your character, this attack gains EX: 2.(EX: 2—ENHANCE Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay t...
Product Details
BLITZ: This attack gets +1 damage for each Ally attack in your card pool.
Rarity:Alternate Art Uncommon
Number:GGS01 108/85
Card Type:Attack
Resource:Earth
Check...
Product Details
BLITZ: This attack gets +1 damage for each Ally attack in your card pool.
Rarity:Uncommon
Number:GGS01 18/85
Card Type:Attack
Resource:Earth
Check:3
Difficul...
Product Details
BLITZ Seal 1 face up foundation: Change the zone of this attack.(Seal—A card that is sealed loses all abilities and cannot gain abilities this turn.)(TENSION—BLITZ: Add 1 Roman Can...
Product Details
RESPONSE: After this attack is not blocked, your next check to play a card gets +1.
Rarity:Alternate Art Uncommon
Number:GGS01 107/85
Card Type:Attack
Resource:Chaos...
Product Details
RESPONSE: After this attack is not blocked, your next check to play a card gets +1.(TENSION — BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS0...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '