Set:
Dragons of Tarkir
Type:
Enchantment
Rarity:
Common
Cost:
{1}{R}
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
"If ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{2}{R}{R}
As an additional cost to cast this spell, discard a card.Draw two cards and...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Add {R} for each creature you control.
"A church is just wood and walls. A congregation is the faithful praising the ange...
Set:
Throne of Eldraine
Type:
Land — Island
Rarity:
Common
({T}: Add {U}.)Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.When Mystic Sanctu...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{U}
(Gain the next level as a sorcery to add its ability.)You have no m...
Set:
Throne of Eldraine
Type:
Artifact Creature — Wall
Rarity:
Common
Cost:
{2}
Defender{T}: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even b...
Set:
Dominaria
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
"I can't bear to see anoth...
Set:
Throne of Eldraine
Type:
Legendary Creature — Human Knight
Rarity:
Uncommon
Cost:
{3}{B}{B}
Whenever another creature dies, or a creature card is put into a graveyard from anywher...
Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
As Heraldic Banner enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+0.{T}: Add...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or p...
Set:
Core Set 2019
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just ...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
"They are sm...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Drui...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{2}{R}
Whenever one or more artifacts enter the battlefield under your control, I...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '