Set:
Dragons of Tarkir
Type:
Enchantment
Rarity:
Common
Cost:
{1}{R}
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
"If ...
Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{W}
Exile target creature you control, then return it to the battlefield under its owner's control.Rebound (If you cast this spe...
Set:
Streets of New Capenna
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't ...
Set:
Kaladesh
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Untap all nonland permanents you control.
"Nobody asked you to butt in, Jace. But thanks." —Chandra Nalaar
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{2}{R}{R}
As an additional cost to cast this spell, discard a card.Draw two cards and...
Set:
Dominaria
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Counter target noncreature spell. Untap up to three lands.
"A problem is only a problem if you don't have the tools to correct ...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities yo...
Set:
Commander Legends
Type:
Creature — Vampire Wizard
Rarity:
Common
Cost:
{B}
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom...
Set:
Core Set 2020
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{1}, {T}: Untap another target artifact.{3}, {T}: Target creature can't be blocked this turn.
"Locks want to be opened, and...
Set:
Amonkhet
Type:
Legendary Artifact
Rarity:
Uncommon
Cost:
{3}
Red creature spells you cast cost {1} less to cast.Whenever you cast a creature spell, you may discard a card. If you ...
Set:
Throne of Eldraine
Type:
Land — Island
Rarity:
Common
({T}: Add {U}.)Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.When Mystic Sanctu...
Set:
Magic 2012
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to ...
Set:
Conspiracy
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield ta...
Set:
Magic 2014
Type:
Instant
Rarity:
Common
Cost:
{G}
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can surv...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Add {R} for each creature you control.
"A church is just wood and walls. A congregation is the faithful praising the ange...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible ...
Set:
Zendikar Rising
Type:
Creature — Shapeshifter Rogue
Rarity:
Rare
Cost:
{2}{U}
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '