Set:
Dragons of Tarkir
Type:
Enchantment
Rarity:
Common
Cost:
{1}{R}
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
"If ...
Set:
Commander Legends
Type:
Creature — Vampire Wizard
Rarity:
Common
Cost:
{B}
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities yo...
Set:
Throne of Eldraine
Type:
Land — Island
Rarity:
Common
({T}: Add {U}.)Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.When Mystic Sanctu...
Set:
Commander Masters
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.T: Add one mana of any color in your commander's color identity. When that mana is spent t...
Set:
Streets of New Capenna
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't ...
Set:
Core Set 2021
Type:
Artifact Creature — Myr
Rarity:
Uncommon
Cost:
{3}
{T}: Add {C}{C}.
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
Set:
Commander Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped an...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{U}
(Gain the next level as a sorcery to add its ability.)You have no m...
Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
You gain 3 life.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
"Quell your ego and an...
Set:
War of the Spark
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{2}{G}
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents ...
Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters...
Set:
Ixalan
Type:
Creature — Merfolk Warrior
Rarity:
Rare
Cost:
{3}{U}
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall....
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
"Nice spell you got there. Be a shame if something happened to it."
Set:
Commander Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Sacrifice a creature: Add CC to your mana pool.
"If you work at saving up carcasses, you notice how the joints fit, how...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '