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RESPONSE : After you seal 1 or more rival foundations, commit 1 of them.RESPONSE : After you commit 1 or more rival foundations, seal 1 of them. Seal that foundation again at the b...
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ENHANCE: If the speed of this attack is greater than its printed speed, it gets +1 damage.
Rarity:Common
Number:GGS01 83/85
Card Type:Foundation
Resource:Air Earth
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ENHANCE Sacrifice: Your next check to play a card gets +1 for each card in your momentum.
Rarity:Common
Number:GGS01 62/85
Card Type:Foundation
Resource:Chaos Fire
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RESPONSE Flip: After an attack is blocked, the next attack this turn gets +2 or -3 damage.
Rarity:Common
Number:GGS01 66/85
Card Type:Foundation
Resource:Earth Order...
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RESPONSE Flip: After your attack deals 5 or more damage, draw 1 card or add the top card of your deck to your momentum.
Rarity:Common
Number:GGS01 55/85
Card Type:Founda...
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RESPONSE Remove: After this card is discarded during the Combat Phase, add the top card of your deck to your momentum. Only 1 copy of this ability can be played this turn.
Rarit...
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RESPONSE: After 1 or more cards are added to your momentum, this attack gets +1 damage.RESPONSE Flip: After you play a Roman Cancel ability, draw 1 card. Discard 1 card.
Rarity:...
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ENHANCE Add this card to your hand: Add 1 committed rival foundation from their stage to their hand. If you have played a Roman Cancel ability this turn, this ability has [Tenaciou...
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RESPONSE [Tenacious] Flip: After 1 or more rival foundations are built or readied during the Combat Phase, commit and freeze 1 of them.(Freeze—A card that is frozen does not ready ...
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RESPONSE Flip: After your rival plays a non-character ability that causes a card to leave their card pool, cancel it.
Rarity:Common
Number:GGS01 74/85
Card Type:Foundati...
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ENHANCE : Name a block zone. This attack gets +3 damage. Your rival may reveal 1 card from their hand with a block zone that matches the named zone to cancel this effect.
Rarit...
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RESPONSE Flip: After your rival blocks your attack, flip the card they blocked with.
Rarity:Common
Number:GGS01 56/85
Card Type:Foundation
Resource:Earth Fire
Ch...
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ENHANCE Flip: Your rival spends 1 momentum. Only playable if your rival has more momentum than you.
Rarity:Common
Number:GGS01 67/85
Card Type:Foundation
Resource:Ch...
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RESPONSE Flip: After your attack deals damage, your rival mills 3.(Mill 3—Add the top 3 cards of your deck to your discard pile.)
Rarity:Common
Number:GGS01 63/85
Card ...
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RESPONSE [Once per turn, Tenacious]: After you gain 1 or more momentum during the Combat Phase, ready this foundation.
Rarity:Common
Number:GGS01 73/85
Card Type:Foundat...
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ENHANCE Flip: Each player adds 1 card from their discard pile to their card pool. If you have played a Roman Cancel ability this turn, each rival card added to a card pool this way...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '