Product Details
Response Flip: After an attack is played, change its speed to 4.
Rarity:Common
Number:SF601 17/21
Card Type:Foundation
Resource:Fire
Check:5
Difficulty:1
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Product Details
Response Flip: After an attack is played, change its speed to 4.
Rarity:Common
Number:SF601 17/21
Card Type:Foundation
Resource:Fire
Check:5
Difficulty:1
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Product Details
Response , Check 7, flip: After an attack is played, add it to its owner's hand.
Rarity:Common
Number:SF601 18/21
Card Type:Foundation
Resource:All
Check:4
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Product Details
Response , Check 7, flip: After an attack is played, add it to its owner's hand.
Rarity:Common
Number:SF601 18/21
Card Type:Foundation
Resource:All
Check:4
...
Product Details
Response [Tenacious] Flip: After you commit this card to pay a Drive cost, ready it.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Common
Number:SF601 19/21
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Product Details
Response [Tenacious] Flip: After you commit this card to pay a Drive cost, ready it.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Common
Number:SF601 19/21
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Product Details
Response Drive 1: After you play this card as a block, change its block zone.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Common
Number:SF601 21/21
Card Ty...
Product Details
Response Drive 1: After you play this card as a block, change its block zone.(Drive 1—Commit 1 foundation or spend 1 momentum.)
Rarity:Common
Number:SF601 21/21
Card Ty...
Product Details
Response: After this attack deals damage, choose 1 card in your rival's discard pile and add it to the top of their deck.(Stun: 1—Enhance: Your rival commits 1 foundation.)
Rar...
Product Details
Response: After this attack deals damage, choose 1 card in your rival's discard pile and add it to the top of their deck.(Stun: 1—Enhance: Your rival commits 1 foundation.)
Rar...
Product Details
Response: After you play this attack's EX ability, add the top card of your deck to your momentum.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each moment...
Product Details
Response: After you play this attack's EX ability, add the top card of your deck to your momentum.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each moment...
Product Details
Blitz(Echo—Response Spend 1 momentum: After this attack resolves, you may try to play it as your next form this turn. If you do, flip it after it resolves.)
Rarity:Alternate Ar...
Product Details
Blitz Drive 1: You may clear 1 other attack from your card pool rather than spending 1 momentum to pay the cost of this attack's Echo ability.(Echo—Response Spend 1 momentum: After...
Product Details
Response: After you play this attack's EX ability, add the top card of your deck to your momentum.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each moment...
Product Details
Response: After this attack receives a damage bonus of 2 or greater, your rival commits 1 foundation.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for e...
Product Details
Blitz: If your rival has not taken damage this turn, commit 1 rival foundation with difficulty 1 or less.
Rarity:Uncommon
Number:SF601 10/21
Card Type:Attack
Resourc...
Product Details
Blitz: If your rival has not taken damage this turn, commit 1 rival foundation with difficulty 1 or less.
Rarity:Uncommon
Number:SF601 10/21
Card Type:Attack
Resourc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '