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REACTION (Play any time, even before spells and abilities resolve.)Give a unit +2 Might this turn. Draw 1.
Rarity:Promo
Number:058/298
Energy Cost:2
Power Cost:0
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HIDDEN (Hide now for 1 Rune to react with later for 0.)When you play me, give me +3 Might this turn.
Rarity:Promo
Number:197b/298
Energy Cost:2
Power Cost:0
Might...
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DEFLECT (Opponents must pay Power to choose me with a spell or ability.)
Rarity:Promo
Number:013/298
Energy Cost:2
Power Cost:0
Might:2
Card Type:Unit
Ta...
Product Details
ACTION (Play on your turn or in showdowns.)Deal 4 to a unit at a battlefield. Draw 1.
Rarity:Promo
Number:024/298
Energy Cost:3
Power Cost:1
Might:0
Card Type...
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Enhance: Look at the top card of a player's deck. You may have that player mill 1.Response: After this backup is attacked, draw 1 card.(Elusive—This backup cannot be attacked by a ...
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Enhance: Look at the top card of a player's deck. You may have that player mill 1.Response: After this backup is attacked, draw 1 card.(Elusive—This backup cannot be attacked by a ...
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Enhance : This attack gets +2 speed. Flip 1 rival foundation.Response [Tenacious]: After this backup is attacked, check 6. If you pass, flip and commit this card.(Elusive—This backu...
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Enhance : This attack gets +2 speed. Flip 1 rival foundation.Response [Tenacious]: After this backup is attacked, check 6. If you pass, flip and commit this card.(Elusive—This back...
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Response: After you mill this card, build it. Only playable if you have no assets in your stage.Enhance , Mill 1: If your attack deals damage, ready this asset.(Mill 1—Put the top ...
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If you check a 3 or less during your turn, you check a 4 instead."Turtle mutant karate teens? I mean, this is a pretty good story."—April O'Neil
Rarity:Character Common Alternat...
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Blitz: If the card you checked to play this attack had a printed check value of 3, this attack gets +4 damage. Mill 1.(Mill 1—Put the top card of your deck into your discard pile.)...
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Blitz: Build 1 foundation with printed difficulty 2 or less from your card pool.(Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent to...
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Enhance: This attack gets +1 speed or +1 damage for each attack in your card pool.
Rarity:Character
Number:TMNT02 1/19
Card Type:Character
Resource:All Good
Hand...
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Response: After you play this card, gain 1 health.
Rarity:Common
Number:TMNT02 14/19
Card Type:Foundation
Resource:Good
Check:5
Difficulty:1
Block Modifi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '