Product Details
Enhance Sacrifice: Add 1 Kick card from your discard pile to your card pool.
Rarity:Common
Number:SF602 13/21
Card Type:Foundation
Resource:Air
Check:6
Diffi...
Product Details
Enhance Sacrifice: Add 1 Kick card from your discard pile to your card pool.
Rarity:Common
Number:SF602 13/21
Card Type:Foundation
Resource:Air
Check:6
Diffi...
Product Details
Response [Hand] Drive 1, add this card to your card pool: After a completely blocked attack resolves, try to play this attack from your card pool. It gets -2 difficulty and +2 spee...
Product Details
Response [Hand] Drive 1, add this card to your card pool: After a completely blocked attack resolves, try to play this attack from your card pool. It gets -2 difficulty and +2 spee...
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Response Drive 1: After you play this attack, add 1 Drink counter to your character or ready your character.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damag...
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Response Drive 1: After you play this attack, add 1 Drink counter to your character or ready your character.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage...
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When this card is cleared from your card pool during the Combat Phase, your rival loses 1 health. This effect cannot reduce your rival's health below 1.Response [Your turn] Discard ...
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When this card is cleared from your card pool during the Combat Phase, your rival loses 1 health. This effect cannot reduce your rival's health below 1.Response [Your turn] Discard ...
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Blitz Drive 1: Commit and freeze 1 rival foundation.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay the cost of this ability.)(Dri...
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Response: After this attack is blocked, your rival adds the top card of their deck to their card pool face down.(Stun: 1—Enhance: Your rival commits 1 foundation.)
Rarity:Uncom...
Product Details
Response: After this attack is blocked, your rival adds the top card of their deck to their card pool face down.(Stun: 1—Enhance: Your rival commits 1 foundation.)
Rarity:Uncom...
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Response: After you play this attack, it gets +2 speed if your character is ready or +2 damage if your character is committed.
Rarity:Alternate Art Rare
Number:SF602 25/21
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Product Details
Response: After you play this attack, it gets +2 speed if your character is ready or +2 damage if your character is committed.
Rarity:Rare
Number:SF602 5/21
Card Type:At...
Product Details
Response: After this attack deals 4 or more damage, freeze 1 rival foundation.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step....
Product Details
Response: After this attack deals 4 or more damage, freeze 1 rival foundation.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step....
Product Details
While this card is in your card pool, your rival's attacks get -2 speed.Response [Card Pool]: After your Kick attack deals damage, your rival loses 1 health.
Rarity:Uncommon
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '