Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target creature spell.Draw a card.
"I can think of worse ways to go. On second thought, maybe not." —Ludevic, ne...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Rare
Cost:
{R}
{R}, Discard a land card: Molten Vortex deals 2 damage to any target.
If you can't take the heat . . . well, that's going to...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{4}{R}
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalk...
Set:
Magic Origins
Type:
Creature — Zombie Drake
Rarity:
Common
Cost:
{2}{U}
Flying (This creature can't be blocked except by creatures with flying or reach.)Scrapskin Drake can block ...
Set:
Magic Origins
Type:
Creature — Wolf
Rarity:
Common
Cost:
{1}{G}
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Their strength is no mere num...
Set:
Magic Origins
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{3}
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the...
Set:
Magic Origins
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.E...
Set:
Magic Origins
Type:
Creature — Centaur Warrior
Rarity:
Common
Cost:
{3}{G}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Renown 1 (When this c...
Set:
Magic Origins
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}
Attacking creatures get -2/-0 until end of turn.Draw a card.
"I don't need your mage-rings or your mana equations. I call...
Set:
Magic Origins
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{2}{R}{G}
Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
Search your library for a card, put that card into your hand, then shuffle.Spell mastery — If there are two or more instan...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '