Set:
Magic Origins
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{2}{G}
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters ...
Set:
Magic Origins
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{B}
Enchant creatureEnchanted creature gets -3/-2.
Proud Alkmenos, who would not bow to Erebos in death, is now bowe...
Set:
Magic Origins
Type:
Creature — Drake
Rarity:
Uncommon
Cost:
{2}{W}{U}
Flash (You may cast this spell any time you could cast an instant.)FlyingOther creatures you control with fly...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Destroy target creature with power 3 or less.
"I was not convinced you had a soul until I saw it for myself." —Liliana Vess...
Set:
Magic Origins
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker i...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Non-Elf creatures get -2/-2 until end of turn.
"I've already seen so much evil, so much darkness. Why do you insist on...
Set:
Magic Origins
Type:
Creature — Slug
Rarity:
Common
Cost:
{4}{B}
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one." —Pel J...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of th...
Set:
Magic Origins
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{B}
Enchant creatureEnchanted creature gets +2/+0 and has "When this creature dies, draw a card."
One who is marked ...
Set:
Magic Origins
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}{W}
Flash (You may cast this spell any time you could cast an instant.)Whenever a creature deals co...
Set:
Magic Origins
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control name...
Set:
Magic Origins
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{4}{B}
FlyingRevenant's power and toughness are each equal to the number of creature cards in your graveyard.
Born fro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '