Set:
Magic Origins
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{3}{U}
FlyingWhen Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into ...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{G}
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Drakes can swerve to...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Target player mills X cards, where X is the number of lands you control.
Stray into the Morkrut and it may rise to claim yo...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave t...
Set:
Magic Origins
Type:
Artifact
Rarity:
Rare
Cost:
{5}
You have hexproof. (You can't be the target of spells or abilities your opponents control.)If a creature would deal damage to y...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creatu...
Set:
Magic Origins
Type:
Creature — Bird Soldier
Rarity:
Common
Cost:
{2}{W}
Flying (This creature can't be blocked except by creatures with flying or reach.)Renown 1 (When this creatu...
Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
Vigilance (Attacking doesn't cause this creature to tap.)Renown 1 (When this creature deals combat damage ...
Set:
Magic Origins
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{2}{W}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on ...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Return up to two target creature cards from your graveyard to your hand, then discard a card.
"All dead move to the hollow ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '