Set:
Magic Origins
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
As an additional cost to cast this spell, sacrifice a creature.Fiery Conclusion deals 5 damage to target creature.
The Bo...
Set:
Magic Origins
Type:
Creature — Merfolk Soldier
Rarity:
Common
Cost:
{1}{U}
To stand as a guardian of the sea, one must possess the resolve of a mounting wave.
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bott...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
Set:
Magic Origins
Type:
Creature — Illusion Wall
Rarity:
Common
Cost:
{3}{U}
Flash (You may cast this spell any time you could cast an instant.)Defender (This creature can't attack.)W...
Set:
Magic Origins
Type:
Creature — Giant Soldier
Rarity:
Uncommon
Cost:
{5}{W}
Vigilance (Attacking doesn't cause this creature to tap.)At the beginning of combat on each opponent's t...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your ...
Set:
Magic Origins
Type:
Creature — Serpent
Rarity:
Common
Cost:
{4}{U}{U}
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
After stripping the sunk...
Set:
Magic Origins
Type:
Legendary Creature — Demon
Rarity:
Rare
Cost:
{4}{B}{B}
FlyingWhenever a permanent owned by another player is put into a graveyard from the battlefield, you dr...
Set:
Magic Origins
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{2}
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins ...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . wh...
Set:
Magic Origins
Type:
Creature — Horror
Rarity:
Rare
Cost:
{B}{B}
Despoiler of Souls can't block.{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Soul...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '