Set:
Magic Origins
Type:
Creature — Fish Lizard
Rarity:
Uncommon
Cost:
{1}{G}{U}
Flash (You may cast this spell any time you could cast an instant.)When Bounding Krasis enters the batt...
Set:
Magic Origins
Type:
Creature — Hellion
Rarity:
Rare
Cost:
{3}{R}{R}
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)If another r...
Set:
Magic Origins
Type:
Creature — Rhino Soldier
Rarity:
Common
Cost:
{4}{G}
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Renown ...
Set:
Magic Origins
Type:
Creature — Vampire Knight
Rarity:
Uncommon
Cost:
{1}{W}{B}
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage deal...
Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{W}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on i...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{R}
Fiery Impulse deals 2 damage to target creature.Spell mastery — If there are two or more instant and/or sorcery cards in your ...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this w...
Set:
Magic Origins
Type:
Artifact
Rarity:
Uncommon
Cost:
{5}
When Meteorite enters the battlefield, it deals 2 damage to any target.{T}: Add one mana of any color.
"And if I'm lying," ...
Set:
Magic Origins
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}{U}
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain contro...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
The...
Set:
Magic Origins
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
As Prism Ring enters the battlefield, choose a color.Whenever you cast a spell of the chosen color, you gain 1 life.
Wear i...
Set:
Magic Origins
Type:
Creature — Human Wizard
Rarity:
Mythic
Cost:
{3}{U}{U}
{1}, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spel...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}
Put target creature card from a graveyard onto the battlefield under your control.Spell mastery — If there are two or mor...
Set:
Magic Origins
Type:
Creature — Zombie Insect
Rarity:
Common
Cost:
{2}{B}
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
"The soul sheds light, and death is its s...
Set:
Magic Origins
Type:
Creature — Zombie Giant
Rarity:
Uncommon
Cost:
{5}{U}
As an additional cost to cast this spell, exile two creature cards from your graveyard.Trample
Three head...
Set:
Magic Origins
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{U}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jhess...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '