Set:
Magic Origins
Type:
Creature — Elf Archer
Rarity:
Common
Cost:
{B}
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until ...
Set:
Magic Origins
Type:
Instant
Rarity:
Rare
Cost:
{5}{W}{W}
Create four 2/2 white Knight creature tokens with vigilance.Spell mastery — If there are two or more instant and/or sorcer...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the t...
Set:
Magic Origins
Type:
Creature — Giant
Rarity:
Rare
Cost:
{3}{G}{G}
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it ...
Set:
Magic Origins
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{3}{W}{W}
FlyingWhen Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control wit...
Set:
Magic Origins
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{5}
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose ne...
Set:
Magic Origins
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{2}{R}{R}
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact c...
Set:
Magic Origins
Type:
Artifact Creature — Juggernaut
Rarity:
Uncommon
Cost:
{3}
Ramroller attacks each combat if able.Ramroller gets +2/+0 as long as you control another artifact.
A...
Set:
Magic Origins
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{1}{U}
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile J...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Destroy target creature with flying.
"Let nothing own the skies but the wind." —Dejara, Giltwood druid
Set:
Magic Origins
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{G}{G}
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token....
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Return target nonland permanent to its owner's hand.
It's pointless to hold on when you have nothing to hold on with.
Set:
Magic Origins
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact ...
Set:
Magic Origins
Type:
Creature — Elemental
Rarity:
Common
Cost:
{3}{R}
Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods....
Set:
Magic Origins
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Shambling Ghoul enters the battlefield tapped.
Once he gets up and going, he will forever shamble on.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '