Set:
Magic Origins
Type:
Creature — Djinn
Rarity:
Rare
Cost:
{3}{U}{U}
FlyingWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
He grants endless...
Set:
Magic Origins
Type:
Creature — Starfish
Rarity:
Uncommon
Cost:
{1}{U}
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Kru...
Set:
Magic Origins
Type:
Creature — Human Monk
Rarity:
Rare
Cost:
{1}{R}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral...
Set:
Magic Origins
Type:
Creature — Elf Warrior
Rarity:
Rare
Cost:
{3}{B}{B}
Menace (This creature can't be blocked except by two or more creatures.)When Gilt-Leaf Winnower enters the ...
Set:
Magic Origins
Type:
Creature — Elf Warrior
Rarity:
Uncommon
Cost:
{1}{G}
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior cre...
Set:
Magic Origins
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{3}{B}
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
"Your f...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{2}{B}
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{G}{G}{G}
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many c...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Tap up to two target creatures.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, tho...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{W}{W}
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression." —G...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{W}
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long ...
Set:
Magic Origins
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{2}{B}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Graveblade Marau...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Mythic
Cost:
{2}{B}{B}
At the beginning of your upkeep, choose one that hasn't been chosen —• Demonic Pact deals 4 damage to any target and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '