Set:
Magic Origins
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{4}, {T}: Draw a card.
A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique...
Set:
Magic Origins
Type:
Creature — Human Artificer
Rarity:
Uncommon
Cost:
{2}{U}{R}
Haste (This creature can attack and {T} as soon as it comes under your control.)When Reclusive Arti...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{3}{B}{B}
Destroy target creature. It can't be regenerated.
"Another day. Another avenging angel. Another clump of feathers to tos...
Set:
Magic Origins
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{2}{G}
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
"Nature can't be ...
Set:
Magic Origins
Type:
Creature — Wolf
Rarity:
Uncommon
Cost:
{3}{G}
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.{1}{G}: Target creature you cont...
Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{4}{W}
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Doors, walls, skulls...
Set:
Magic Origins
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{2}{B}
When Deadbridge Shaman dies, target opponent discards a card.
Ending her life won't end the infestation.
Set:
Magic Origins
Type:
Creature — Lizard
Rarity:
Common
Cost:
{R}
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways ...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}{R}
Exquisite Firecraft deals 4 damage to any target.Spell mastery — If there are two or more instant and/or sorcery cards in ...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U}
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I p...
Set:
Magic Origins
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Attacking creatures you control get +1/+0.
The reverberations course through the warriors' veins, beat with their hearts, a...
Set:
Magic Origins
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{1}
Bonded Construct can't attack alone.
Loyal to a fault, it heeds its master's every command.
Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}{W}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter o...
Set:
Magic Origins
Type:
Creature — Ox
Rarity:
Common
Cost:
{W}
It was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She wor...
Set:
Magic Origins
Type:
Creature — Goblin Scout
Rarity:
Common
Cost:
{1}{R}
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '