Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}{W}
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
"It's ...
Set:
Magic Origins
Type:
Creature — Elemental
Rarity:
Common
Cost:
{5}{R}
{2}{R}: Volcanic Rambler deals 1 damage to target player or planeswalker.
It moves through lava with the force...
Set:
Magic Origins
Type:
Creature — Elf Assassin
Rarity:
Common
Cost:
{2}{B}
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end o...
Set:
Magic Origins
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{4}
When Guardian Automaton dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives wi...
Set:
Magic Origins
Type:
Creature — Human Druid
Rarity:
Rare
Cost:
{G}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and...
Set:
Magic Origins
Type:
Creature — Cat Monk
Rarity:
Common
Cost:
{1}{W}
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
"I do not reject the gods....
Set:
Magic Origins
Type:
Creature — Vedalken Wizard
Rarity:
Rare
Cost:
{2}{U}
Flash (You may cast this spell any time you could cast an instant.)When Mizzium Meddler enters the battlef...
Set:
Magic Origins
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{5}, {T}, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
All around ...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{G}{G}
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain ...
Set:
Magic Origins
Type:
Creature — Vampire Warrior
Rarity:
Uncommon
Cost:
{1}{B}
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
Each cut stai...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}
As an additional cost to cast this spell, sacrifice a creature.Target player discards a number of cards equal to the sacr...
Set:
Magic Origins
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}
Instant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, scry 1. (Look at...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '