Set:
Magic Origins
Type:
Creature — Unicorn
Rarity:
Uncommon
Cost:
{3}{G}
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty gr...
Set:
Magic Origins
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{5}{G}{G}
This spell can't be countered.HasteGaea's Revenge can't be the target of nongreen spells or abilities from no...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, ...
Set:
Magic Origins
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Mage-Ring Network.{T}, Remove any number of storage counters from Mage-Ring Network: Add {C...
Set:
Magic Origins
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Counter target instant or sorcery spell that targets you.Spell mastery — If there are two or more instant and/or sorcery ...
Set:
Magic Origins
Type:
Creature — Beast
Rarity:
Rare
Cost:
{3}{G}{G}{G}
This spell can't be countered.Trample (This creature can deal excess combat damage to the player or planeswalk...
Set:
Magic Origins
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{U}
Counter target spell unless its controller pays {X}.
Alhammarret rose to his feet, and the full force of his mind hit Jac...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{G}{G}
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
"A single tree does not ...
Set:
Magic Origins
Type:
Creature — Elemental
Rarity:
Common
Cost:
{2}{U}
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that f...
Set:
Magic Origins
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{R}{R}
Ravaging Blaze deals X damage to target creature.Spell mastery — If there are two or more instant and/or sorcery cards...
Set:
Magic Origins
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{W}
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your ...
Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{3}{B}{B}
Destroy target creature.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gai...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{3}{G}
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damag...
Set:
Magic Origins
Type:
Creature — Antelope
Rarity:
Uncommon
Cost:
{4}{W}
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, ...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{2}{R}
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack an...
Set:
Magic Origins
Type:
Creature — Elemental
Rarity:
Common
Cost:
{3}{R}
Haste (This creature can attack and {T} as soon as it comes under your control.)Renown 1 (When this creature d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '