Set:
Magic Origins
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{B}{B}
Enchant creatureEnchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate...
Set:
Magic Origins
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{2}{W}{W}
Lifelink (Damage dealt by this creature also causes you to gain that much life.)Renown 1 (When this cr...
Set:
Magic Origins
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant creatureEnchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
"Why does eve...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If yo...
Set:
Magic Origins
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{3}{G}
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a crea...
Set:
Magic Origins
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{W}
{T}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go...
Set:
Magic Origins
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{3}{R}
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls wit...
Set:
Magic Origins
Type:
Creature — Elemental Dog
Rarity:
Uncommon
Cost:
{2}{B}{R}
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
It tears the flesh f...
Set:
Magic Origins
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead S...
Set:
Magic Origins
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{1}{G}
When Elvish Visionary enters the battlefield, draw a card.
"From a tiny sprout, the greatest trees grow and f...
Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{R}
First strike (This creature deals combat damage before creatures without first strike.)Renown 1 (When this...
Set:
Magic Origins
Type:
Creature — Boar
Rarity:
Common
Cost:
{4}{R}
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures wi...
Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{W}{W}
First strikeRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '