Set:
Magic Origins
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Counter target spell unless its controller pays {3}.Spell mastery — If there are two or more instant and/or sorcery cards i...
Set:
Magic Origins
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{2}{W}
FlyingWhenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Not all heroes die in arm...
Set:
Magic Origins
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{3}{B}{B}
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying....
Set:
Magic Origins
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{3}{U}
Flying (This creature can't be blocked except by creatures with flying or reach.)When Aspiring Aeronaut ...
Set:
Magic Origins
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{1}{R}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Mage-Ring Bull...
Set:
Magic Origins
Type:
Creature — Spirit
Rarity:
Common
Cost:
{2}{G}
Orchard Spirit can't be blocked except by creatures with flying or reach.
"Pick not the rotten fruit, but neither...
Set:
Magic Origins
Type:
Creature — Bird
Rarity:
Common
Cost:
{3}{U}{U}
Flying (This creature can't be blocked except by creatures with flying or reach.)Prowess (Whenever you cast a no...
Set:
Magic Origins
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{2}{R}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on ...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a ...
Set:
Magic Origins
Type:
Creature — Nightmare Horse
Rarity:
Rare
Cost:
{5}{B}
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and tou...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{U}
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card o...
Set:
Magic Origins
Type:
Creature — Zombie Centaur
Rarity:
Common
Cost:
{3}{B}
When Returned Centaur enters the battlefield, target player mills four cards.
Driven away by his living k...
Set:
Magic Origins
Type:
Creature — Djinn
Rarity:
Rare
Cost:
{4}{U}{U}
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '