Set:
Magic Origins
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{2}{R}
Menace (This creature can't be blocked except by two or more creatures.)
He has the biggest bashing stick...
Set:
Magic Origins
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{2}
Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"I'...
Set:
Magic Origins
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {G}.
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern h...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as ...
Set:
Magic Origins
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{W}
{2}{W}, {T}: Tap target creature.
He ensures escape attempts are just that—attempts.
Set:
Magic Origins
Type:
Creature — Wurm
Rarity:
Common
Cost:
{5}{G}
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stom...
Set:
Magic Origins
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{B}{B}
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name ...
Set:
Magic Origins
Type:
Creature — Bird
Rarity:
Common
Cost:
{2}{W}
Flying, vigilance
"Even from miles away, I could see our eagles circling. That's when I knew we were needed at home...
Set:
Magic Origins
Type:
Creature — Elemental Dog
Rarity:
Common
Cost:
{1}{R}{R}
{R}: Fiery Hellhound gets +1/+0 until end of turn.
"I had hoped to instill in it the loyalty of a guard...
Set:
Magic Origins
Type:
Creature — Imp
Rarity:
Common
Cost:
{1}{B}
Flying{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to d...
Set:
Magic Origins
Type:
Creature — Troll
Rarity:
Uncommon
Cost:
{1}{G}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '