Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{U}
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlef...
Set:
Gatecrash
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{U/B}{U/B}
Deathcult Rogue can't be blocked except by Rogues.
"The hussars can't catch him, and he evades our traps ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{5}{U}
When Canal Courier enters the battlefield, you become the monarch.Whenever Canal Courier and an...
Set:
The Dark
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{1}{B}{B}
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
"If you don't have your health, you don'...
Set:
Eternal Masters
Type:
Artifact Creature — Human Rogue
Rarity:
Rare
Cost:
{1}{G}{U}
Cascade (When you cast this spell, exile cards from the top of your library until you exile a no...
Set:
Kaladesh
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{B}
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
Baral's spies always have the ...
Set:
Gatecrash
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{3}{U}
Keymaster Rogue can't be blocked.When Keymaster Rogue enters the battlefield, return a creature you control to i...
Set:
Battlebond
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{1}{B}
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. T...
Set:
Homelands
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{4}{R}
First strike, haste
"Call it a cost of doing business. The best way to protect against thieves is to hire better...
Set:
Magic 2013
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{B}
Harbor Bandit gets +1/+1 as long as you control an Island.{1}{U}: Harbor Bandit can't be blocked this turn.
H...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '