Set:
Chronicles
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{R}{R}
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
Set:
Homelands
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{4}{R}
First strike, haste
"The roads to Koskun Keep are mostly safe these days. Mostly." —Joskun, An-Havva Constable
...
Set:
Conspiracy
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{U}
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 cou...
Set:
Kaladesh
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{R}
When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).{T}, Pay {E}{E}: ...
Set:
Dark Ascension
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{1}{G}
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Cast out by his village, he now takes g...
Set:
Tempest
Type:
Legendary Creature — Human Rogue
Rarity:
Rare
Cost:
{1}{R}{R}
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. ...
Set:
Battlebond
Type:
Legendary Creature — Human Rogue
Rarity:
Rare
Cost:
{1}{W}{U}
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card...
Set:
Coldsnap
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{B}
The few surviving humans of Krov would have welcomed the return of winter and its sterilizing cold. They often pe...
Set:
Kaladesh
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{R}
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.
"The Consulate promised that w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '