Set:
Gatecrash
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{B}
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land ...
Set:
Gatecrash
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{1}{U}{B}
{T}: Draw a card, then exile a card from your hand face down.You may look at cards exiled with Bane Alley B...
Set:
Magic 2012
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{U}{U}
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Maste...
Set:
Dominaria
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{U}
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are ...
Set:
Dragon's Maze
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{2}{U}{B}
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead t...
Set:
Shadows over Innistrad
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{B}
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature toke...
Set:
Aether Revolt
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{1}{G}{U}
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
"It's ...
Set:
Eldritch Moon
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{4}{B}
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or le...
Set:
Conspiracy
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{3}{U}
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Dethrone (Whenever t...
Set:
Time Spiral
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{B}
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creature...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '