Set:
Future Sight
Type:
Enchantment
Rarity:
Common
Cost:
{1}{B}
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
"Sometimes the...
Set:
Future Sight
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{G}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Convoke (Your creatures can help cast this spell. ...
Set:
Future Sight
Type:
Enchantment Creature — Elemental
Rarity:
Common
Cost:
{3}{W}{W}
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light p...
Set:
Future Sight
Type:
Creature — Goblin Shaman
Rarity:
Common
Cost:
{1}{R}
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your u...
Set:
Future Sight
Type:
Creature — Bird Wizard
Rarity:
Common
Cost:
{3}{U}
FlyingSacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '