Set:
Future Sight
Type:
Land
Rarity:
Uncommon
Tolaria West enters the battlefield tapped.{T}: Add {U}.Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card wi...
Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{U}
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)Sc...
Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{U}{U}
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.Suspend 3—{2}{U} (Rath...
Set:
Future Sight
Type:
Land
Rarity:
Rare
{T}: Add {U}. If you played a land this turn, add {B} instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the wor...
Set:
Future Sight
Type:
Legendary Creature — Sliver
Rarity:
Rare
Cost:
{W}{U}{B}{R}{G}
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Hidden within the clicki...
Set:
Future Sight
Type:
Creature — Elf Archer
Rarity:
Common
Cost:
{1}{G}
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Set:
Future Sight
Type:
Artifact Creature — Phyrexian Myr
Rarity:
Common
Cost:
{2}{U}
{2}: Sarcomite Myr gains flying until end of turn.{2}, Sacrifice Sarcomite Myr: Draw a card.
"A ho...
Set:
Future Sight
Type:
Creature — Faerie Spellshaper
Rarity:
Uncommon
Cost:
{1}{U}
Flying{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has f...
Set:
Future Sight
Type:
Creature — Elemental
Rarity:
Common
Cost:
{R}
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 un...
Set:
Future Sight
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{1}{G}{G}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Vanishing 2 (This creature enters the battlef...
Set:
Future Sight
Type:
Snow Creature — Centaur Shaman
Rarity:
Uncommon
Cost:
{3}{G}
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
The wisdom...
Set:
Future Sight
Type:
Instant
Rarity:
Common
Cost:
{X}{U}{U}
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Counter target spell unless its con...
Set:
Future Sight
Type:
Legendary Creature — Zombie Warrior
Rarity:
Rare
Cost:
{2}{B}{B}
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you co...
Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{B}{B}
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.Susp...
Set:
Future Sight
Type:
Creature — Ouphe
Rarity:
Uncommon
Cost:
{1}{G}
Spells that target Spellwild Ouphe cost {2} less to cast.
"You'd think that their big glowing eyes would be almos...
Set:
Future Sight
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{W}
Choose one —• Remove two time counters from each permanent and each suspended card.• Put two time counters on each permane...
Set:
Future Sight
Type:
Land
Rarity:
Uncommon
New Benalia enters the battlefield tapped.When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may pu...
Set:
Future Sight
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '