Set:
Future Sight
Type:
Creature — Sliver
Rarity:
Common
Cost:
{G}
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison ...
Set:
Future Sight
Type:
Creature — Vedalken Wizard
Rarity:
Common
Cost:
{1}{U}
Flash (You may cast this spell any time you could cast an instant.)When Vedalken Aethermage enters the ba...
Set:
Future Sight
Type:
Creature — Elemental
Rarity:
Common
Cost:
{2}{R}
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
"Take care what you ...
Set:
Future Sight
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{B}
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn....
Set:
Future Sight
Type:
Creature — Sliver
Rarity:
Common
Cost:
{4}{W}
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Its ski...
Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{W}{W}
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.Suspend 3—{2...
Set:
Future Sight
Type:
Land
Rarity:
Uncommon
Dakmor Salvage enters the battlefield tapped.{T}: Add {B}.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, ret...
Set:
Future Sight
Type:
Creature — Wurm
Rarity:
Common
Cost:
{3}{W}
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its...
Set:
Future Sight
Type:
Creature — Worm Beast
Rarity:
Uncommon
Cost:
{3}{U}
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X...
Set:
Future Sight
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}
Search target player's library for a card and exile it. Then that player shuffles.Gravestorm (When you cast this spell, copy i...
Set:
Future Sight
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of...
Set:
Future Sight
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Return target nonland permanent or suspended card to its owner's hand.
"Each reality is but the dream of another, and each s...
Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
You draw X cards and you lose X life, where X is the number of creatures you control.
"They are quick to offer advice, ...
Set:
Future Sight
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +0/+2.
Th...
Set:
Future Sight
Type:
Creature — Fungus
Rarity:
Common
Cost:
{3}{G}{G}
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.Creatures you control have "Remove tw...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '