Set:
Future Sight
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{G}
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during yo...
Set:
Future Sight
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +2/+2.Suspend 2—{G} (Rather than cast this card from your hand, you may p...
Set:
Future Sight
Type:
Legendary Creature — Human Druid
Rarity:
Rare
Cost:
{3}{G}{G}
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample u...
Set:
Future Sight
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{1}{R}
HasteStorm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Dwel...
Set:
Future Sight
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{3}{B}
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by o...
Set:
Future Sight
Type:
Creature — Drake
Rarity:
Common
Cost:
{3}{U}{U}
FlyingMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its...
Set:
Future Sight
Type:
Creature — Zombie Cyclops
Rarity:
Common
Cost:
{2}{B}
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclo...
Set:
Future Sight
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{B}
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their ch...
Set:
Future Sight
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{U}
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an oppone...
Set:
Future Sight
Type:
Creature — Goblin Rigger
Rarity:
Rare
Cost:
{3}{R}
Other Riggers you control get +1/+0 and have haste.If a Rigger you control would assemble a Contraption, it a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '