Set:
Future Sight
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{B}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature has "Discar...
Set:
Future Sight
Type:
Creature — Sliver
Rarity:
Common
Cost:
{2}{R}
Each Sliver card in each player's hand has slivercycling {3}.Slivercycling {3} ({3}, Discard this card: Search you...
Set:
Future Sight
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling o...
Set:
Future Sight
Type:
Creature — Illusion
Rarity:
Common
Cost:
{3}{U}
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph...
Set:
Future Sight
Type:
Land
Rarity:
Uncommon
Llanowar Reborn enters the battlefield tapped.{T}: Add {G}.Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a ...
Set:
Future Sight
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{R}
Enchant creature you controlCreatures you control have haste.
"It takes but one spark to ignite a parched fores...
Set:
Future Sight
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuf...
Set:
Future Sight
Type:
Creature — Zombie Wizard
Rarity:
Uncommon
Cost:
{1}{B}
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to beho...
Set:
Future Sight
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{W}
Cast this spell only if you control fewer creatures than each opponent.Create three 1/1 white Soldier creature tokens.
"Th...
Set:
Future Sight
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{R}
Enchant creature{T}: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, sto...
Set:
Future Sight
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{G}
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.Suspend 3—{2}{G} ...
Set:
Future Sight
Type:
Creature — Kithkin Rogue
Rarity:
Uncommon
Cost:
{1}{W}
Lifelink, protection from mana value 3 or greater
Doyo suspected the boggarts of brewing a plot against h...
Set:
Future Sight
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{2}{W}
Shadow (This creature can block or be blocked by only creatures with shadow.)Forecast — {1}{W}, Reveal Spirit en...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '