Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{6}
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target crea...
Set:
Battle for Zendikar
Type:
Land — Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The con...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}{G}
Destroy target artifact, enchantment, or land.
"This world tires of its long occupation." —Nissa Revane
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Common
Cost:
{1}{B}
Devoid (This card has no color.)Ingest (Whenever this creature deals combat damage to a player, that...
Set:
Battle for Zendikar
Type:
Legendary Planeswalker — Gideon
Rarity:
Mythic
Cost:
{2}{W}{W}
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature ...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{2}{B}
Devoid (This card has no color.)Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldraz...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{6}
VigilanceSacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate...
Set:
Battle for Zendikar
Type:
Creature — Kor Soldier Ally
Rarity:
Uncommon
Cost:
{4}{W}
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap ...
Set:
Battle for Zendikar
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{2}{R}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a f...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Processor
Rarity:
Uncommon
Cost:
{3}{U}
Devoid (This card has no color.){2}{U}, Put a card an opponent owns from exile into that playe...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Tap target creature. It doesn't untap during its controller's next untap step.Awaken 3—{4}{U} (If you cast this spell fo...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}{W}
Flash (You may cast this spell any time you could cast an instant.)When Stasis Snare enters the battlefield,...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{4}{B}
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to...
Set:
Battle for Zendikar
Type:
Creature — Human Scout Ally
Rarity:
Rare
Cost:
{2}{W}
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures...
Set:
Battle for Zendikar
Type:
Legendary Creature — Goblin Ally
Rarity:
Rare
Cost:
{3}{R}
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy tha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '