Set:
Battle for Zendikar
Type:
Legendary Planeswalker — Kiora
Rarity:
Mythic
Cost:
{2}{G}{U}
+1: Untap up to one target creature and up to one target land.−2: Reveal the top four cards...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Uncommon
Cost:
{3}
As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile target creature if its...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Uncommon
Cost:
{1}{U}{R}
Devoid (This card has no color.)Colorless spells you cast cost {1} less to cast.
"Some Eldrazi,...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Processor
Rarity:
Uncommon
Cost:
{2}{G}
Devoid (This card has no color.){1}{G}, Put a card an opponent owns from exile into that playe...
Set:
Battle for Zendikar
Type:
Creature — Angel Ally
Rarity:
Uncommon
Cost:
{5}{W}
FlyingWhen Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
"N...
Set:
Battle for Zendikar
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the conti...
Set:
Battle for Zendikar
Type:
Legendary Creature — Merfolk Ally
Rarity:
Rare
Cost:
{3}{W}{U}
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target ...
Set:
Battle for Zendikar
Type:
Creature — Goblin Scout Ally
Rarity:
Uncommon
Cost:
{3}{R}
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatu...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{G}{U}
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the nu...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}{U}
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
"You speak to me of t...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Devoid (This card has no color.)Counter target spell unless its controller pays {4}. If that spell is countered this ...
Set:
Battle for Zendikar
Type:
Creature — Angel Ally
Rarity:
Rare
Cost:
{3}{R}{W}
FlyingWhenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally....
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Drone
Rarity:
Common
Cost:
{2}{R}
Devoid (This card has no color.){T}: Nettle Drone deals 1 damage to each opponent.Whenever you cast ...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{6}, {T}, Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this cr...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{U}
Counter target spell.Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on targ...
Set:
Battle for Zendikar
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{1}{G}{G}
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that dam...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '