Set:
Battle for Zendikar
Type:
Creature — Cat Beast
Rarity:
Common
Cost:
{1}{W}
Sacrifice Felidar Cub: Destroy target enchantment.
Felidars that make it through their first year of lif...
Set:
Battle for Zendikar
Type:
Creature — Kor Soldier Ally
Rarity:
Uncommon
Cost:
{1}{W}
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, crea...
Set:
Battle for Zendikar
Type:
Creature — Kor Spirit
Rarity:
Common
Cost:
{4}{W}
Flying, vigilance
Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refu...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{W}
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by color...
Set:
Battle for Zendikar
Type:
Creature — Human Wizard Ally
Rarity:
Uncommon
Cost:
{2}{U}
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from yo...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Put two +1/+1 counters on target permanent.Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 co...
Set:
Battle for Zendikar
Type:
Legendary Creature — Kor Ally
Rarity:
Rare
Cost:
{2}{R}{W}
HasteRally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your c...
Set:
Battle for Zendikar
Type:
Creature — Elemental
Rarity:
Common
Cost:
{4}{B}
Menace (This creature can't be blocked except by two or more creatures.)Landfall — Whenever a land enter...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
"I will secure my revenge on Zendikar ...
Set:
Battle for Zendikar
Type:
Creature — Kor Soldier
Rarity:
Common
Cost:
{2}{W}
Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on ...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{R}
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a ...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spen...
Set:
Battle for Zendikar
Type:
Land — Mountain Forest
Rarity:
Rare
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the vol...
Set:
Battle for Zendikar
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{4}{G}{G}{G}
TrampleHexproof (This creature can't be the target of spells or abilities your opponents control.)
"...
Set:
Battle for Zendikar
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{3}{G}
Vigilance, trampleConverge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '