Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{2}{W}{W}
Creatures you control get +2/+1 until end of turn.
"For the lands you have lost and the beauty that remains, for f...
Set:
Battle for Zendikar
Type:
Creature — Beast
Rarity:
Common
Cost:
{4}{G}
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until en...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{B}
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefie...
Set:
Battle for Zendikar
Type:
Creature — Human Shaman
Rarity:
Common
Cost:
{1}{G}
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to ...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
Whenever a creature attacks this turn, it gains lifelink until end of turn.Awaken 4—{4}{W} (If you cast this spell ...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}
Devoid (This card has no color.)Tap up to two target creatures. Those creatures don't untap during their controller...
Set:
Battle for Zendikar
Type:
Creature — Cat Beast
Rarity:
Rare
Cost:
{4}{W}{W}
Vigilance, lifelinkAt the beginning of your upkeep, if you have 40 or more life, you win the game.
It s...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Common
Cost:
{2}{R}
Devoid (This card has no color.)Touch of the Void deals 3 damage to any target. If a creature dealt damage this way w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '