Set:
Ancient Prophecy
Card type:
Normal Trap
Rarity:
Common
Activate if all monsters on the field are face-up. Both players send monsters from their respective sides of the field to the ...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
3000
Defense:
2500
Negate the activation of any Spell or Trap Card that targets this card, and destroy tha...
Set:
Ancient Prophecy
Card type:
Normal Trap
Rarity:
Common
If you control only 1 face-up Psychic-Type monster, activate by selecting that 1 monster. It can attack your opponent directly...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monst...
Set:
Ancient Prophecy
Card type:
Normal Trap
Rarity:
Common
Until the End Phase of this turn, all face-up level 3 or lower WATER monsters you control cannot be destroyed by battle or by ...
Set:
Ancient Prophecy
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
"Turbo Rocket" + 1 or more non-Tuner monster. Once per turn, you can destroy 1 face-up...
Set:
Ancient Prophecy
Card type:
Continuous Trap
Rarity:
Common
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can only control 1 "Imperial Custom".
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1600
Defense:
500
When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gai...
Set:
Ancient Prophecy
Card type:
Normal Spell
Rarity:
Common
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, remove from play all...
Set:
Ancient Prophecy
Card type:
Normal Trap
Rarity:
Common
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned ...
Set:
Ancient Prophecy
Card type:
Field Spell
Rarity:
Common
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 P...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '