Set:
Ancient Prophecy
Card type:
Tuner Monster
Rarity:
Ultimate Rare
Attack:
800
Defense:
0
If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
You can Special Summon this card from your hand in face-up Attack Position. If you do, return ...
Set:
Ancient Prophecy
Card type:
Synchro/Effect Monster
Rarity:
Ultimate Rare
Attack:
2100
Defense:
2000
1 LIGHT Tuner + 1 or more non-Tuner monsters While your Life Points are highe...
Set:
Ancient Prophecy
Card type:
Tuner Monster
Rarity:
Common
Attack:
100
Defense:
200
If you control a face-up level 3 or lower WATER monster, you can discard 1 card to Special Summ...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except ...
Set:
Ancient Prophecy
Card type:
Synchro/Effect Monster
Rarity:
Ultimate Rare
Attack:
2100
Defense:
3000
1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2100
Defense:
1400
If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you ...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
2500
Defense:
1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
2800
Defense:
2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is n...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1900
Defense:
1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
100
While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Positio...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '