Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Rare
Attack:
300
Defense:
200
If this card was selected as an attack target by your opponent's monster, you can activate this ...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Common
Attack:
200
Defense:
500
During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your oppone...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2900
Defense:
2400
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no f...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
200
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-u...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
400
If you control a face-up WATER monster, negate the effect(s) of the monster that battled with...
Set:
Ancient Prophecy
Card type:
Tuner Monster
Rarity:
Common
Attack:
100
Defense:
1800
If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Rare
Attack:
1500
Defense:
1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of your deck to destroy...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
1000
Once per turn: You can reveal the top card of your Deck, and if it is an Equip Spell Card, a...
Set:
Ancient Prophecy
Card type:
Tuner Monster
Rarity:
Common
Attack:
300
Defense:
400
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1...
Set:
Ancient Prophecy
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
2300
Each player can only Special Summon a monster(s) once per turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '