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Your first attack each turn gains TENSION.RESPONSE: After 1 or more cards are added to your momentum, your next check to play a [FIRE] card gets +1.(TENSION — BLITZ: Add 1 Roman Can...
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ENHANCE: Change the zone of this attack. Your rival may have you seal 1 of their foundations to cancel this ability.RESPONSE: After you change the zone of an attack, it gets +2 dam...
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ENHANCE: Change the zone of this attack.Your rival may have you seal 1 of their foundations to cancel this ability.RESPONSE: After you change the zone of an attack, it gets +2 dama...
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ENHANCE Flip 1 card in your card pool: This attack gets +2 or -2 speed.RESPONSE [Twice per turn]: After your attack deals damage, add 1 face down card from your card pool to your m...
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ENHANCE Flip 1 card in your card pool: This attack gets +2 or -2 speed.RESPONSE [Twice per turn]: After your attack deals damage, add 1 face down card from your card pool to your m...
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ENHANCE: This attack gets +1 or -1 speed. If your rival has 6 or more committed foundations, it gets +3 or -3 speed instead.RESPONSE: After your Charge or Ranged attack deals damag...
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ENHANCE: This attack gets +1 or -1 speed.If your rival has 6 or more committed foundations, it gets +3 or -3 speed instead.RESPONSE: After your charge or Ranged attack deals damage...
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When an ability that adds 1 or more Blood counters to this card resolves, if there are 4 or more Blood counters on it, commit 1 rival card, lose 10 health, and remove all Blood coun...
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When an ability that adds 1 or more Blood counters to this card resolves, if there are 4 or more Blood counters on it, commit 1 rival card, lose 10 health and remove all blood count...
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RESPONSE [Tenacious]: Before you take damage from an attack, if its damage is 4 or greater, it gets -1 damage.RESPONSE: After your attack is completely blocked, your rival discards...
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RESPONSE [Tenacious]: Before you take damage from an attack, if its damage is 4 or greater, it gets -1 damage.RESPONSE: After your attack is completely blocked, your rival discards...
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Your deck may include up to 8 copies of 1 Ally attack card.ENHANCE: Your attack gets +2 damage. If that attack has the same name as another card in your card pool, you may flip 1 fo...
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Your deck may include up to 8 copies of 1 Ally attack card.ENHANCE: Your attack gets +2 damage.If that attack has the same name as another card in your card pool, you may flip 1 fou...
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When an ability that adds 1 or more Blood counters to this card resolves, if there are 4 or more Blood counters on it, commit 1 rival card, lose 10 health, and remove all Blood coun...
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Enhance : Your non-Throw attack gains Weapon. If it deals damage, add 3 Bleed counters to this card.Response [Tenacious] Remove 1 Bleed counter: After your rival plays an attack, i...
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Your character can unlock these skills. After you level up, unlock the next skill down, beginning with Critical AttackCritical AttackEnhance: This Weapon attack gets +1 damage for e...
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Response [Rival's turn]: After your rival plays an enhance ability on a foundation, cancel it.Response: After you play this card, ready 1 foundation.
Rarity:Common
Number:SF...
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Response [Rival's turn]: After your rival plays an enhance ability on a foundation, cancel it.Response: After you play this card, ready 1 foundation.
Rarity:Common
Number:SF...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '