Product Details
Blitz: Your rival makes a check against a 5. If they fail, they lose 2 health.(Breaker: 1—Response: After you block with this card, your rival's next check to play a card gets -1.)...
Product Details
Response [Card Pool, Once per turn]: After your attack is not blocked, your next attack gains Flash.(Flash—Skip this attack's Enhance Step.)
Rarity:Common
Number:TMNT01 18/...
Product Details
Response: After this attack is blocked, it gains Echo.(Echo—Response Spend 1 momentum: After this attack resolves, you may try to play it as your next form this turn. If you do, fl...
Product Details
Response: After you block with this card, your rival's next attack gets -1 speed.(Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent t...
Product Details
Rival effects cannot modify your check to play this card or reduce this attack's speed or damage below printed.Blitz: Unfreeze or unseal 1 foundation in your stage.
Rarity:Uncomm...
Product Details
Blitz: If this attack is not blocked, your rival draws 1 card and adds 1 random card from their hand to their card pool face down.(Throw—If this attack is completely blocked, it de...
Product Details
Response: After this attack deals damage to a character, your rival loses 1 health for each card in their card pool.
Rarity:Rare
Number:TMNT01 106/186
Card Type:Attack
...
Product Details
Blitz: If there is a Throw attack in your card pool, this attack gets +1 speed and +1 damage, and you draw 1 card.
Rarity:Rare
Number:TMNT01 168/186
Card Type:Attack
...
Product Details
Blitz: Clear all cards from your rival's card pool. This attack gets +2 damage for each card cleared this way.Response [Card Pool, Once per turn]: After your attack is not blocked,...
Product Details
Blitz: Clear all cards from your rival's card pool. This attack gets +2 damage for each card cleared this way.Response [Card Pool, Once per turn]: After your attack is not blocked,...
Product Details
Blitz: This attack gets +1 speed and +1 damage for each other attack with printed speed 5 or greater in your card pool.Response: After your rival plays a response ability during th...
Product Details
Blitz: Commit up to 2 foundations. This attack gets +X damage. X equals the combined difficulty of the committed foundations.
Rarity:Ultra Rare
Number:TMNT01 62/186
Card...
Product Details
Blitz: The speed and damage values of each other attack you play this turn become 4.Under Splinter's watchful eye, the turtles grew strong.
Rarity:Alternate Art Ultra Rare
N...
Product Details
Blitz: The speed and damage values of each other attack you play this turn become 4.Under Splinter's watchful eye, the turtles grew strong.
Rarity:Ultra Rare
Number:TMNT01 1...
Product Details
Blitz: Clear 1 card from your rival's card pool. If you do, add 1 rival foundation from their stage to their hand.
Rarity:Ultra Rare
Number:TMNT01 165/186
Card Type:Atta...
Product Details
You may mill 1 as though you were spending 1 momentum each time you pay for this attack's EX and/or Powerful abilities.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 214/186
...
Product Details
You may mill 1 as though you were spending 1 momentum each time you pay for this attack's EX and/or Powerful abilities.
Rarity:Ultra Rare
Number:TMNT01 36/186
Card Type:A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '