Product Details
Blitz Spend 1 Momentum: Your rival spends 1 momentum and sacrifices 1 face up foundation.Blitz: Search your deck for 1 card and add it to your discard pile.
Rarity:Alternate Art ...
Product Details
Blitz Spend 1 Momentum: Your rival spends 1 momentum and sacrifices 1 face up foundation.Blitz: Search your deck for 1 card and add it to your discard pile.
Rarity:Ultra Rare
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Product Details
Response: After this attack deals damage, draw 1 card. Build 1 foundation from your hand with printed difficulty 4 or less.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 227...
Product Details
Response: After this attack deals damage, draw 1 card. Build 1 foundation from your hand with printed difficulty 4 or less.
Rarity:Ultra Rare
Number:TMNT01 128/186
Card ...
Product Details
Your rival cannot play enhance abilities during this attack.Blitz: Commit 1 rival asset.Blitz: If your rival has 1 or more sealed cards in their stage, this attack gets +2 speed and...
Product Details
Response: After you discard 1 or more cards, this attack gets +2 speed.Blitz: Discard 1 card. Ready 1 foundation.
Rarity:Alternate Art Ultra Rare
Number:TMNT01 223/186
C...
Product Details
Blitz: Choose 1 backup in your stage and add it to your hand. This attack gets +X damage. X equals the printed difficulty of the chosen backup.
Rarity:Ultra Rare
Number:TMNT...
Product Details
Response: After you play this card, freeze 1 rival foundation.(Freeze—A card that is frozen does not ready during its owner's next Ready Step.)
Rarity:Uncommon
Number:TMNT0...
Product Details
Blitz: This attack gets +1 damage for each card in each player's card pool.Bonk!
Rarity:Uncommon
Number:TMNT01 102/186
Card Type:Attack
Resource:Fire
Check:3
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Product Details
Blitz: This attack gets +1 damage for each card in your card pool."Get him, Rock!"—Bebop
Rarity:Rare
Number:TMNT01 66/186
Card Type:Attack
Resource:Earth
Check:...
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Blitz: Ready 1 rival foundation.Response: After you play this attack's Stun ability, this attack gets +X speed and +X damage. X equals the combined printed difficulty of the founda...
Product Details
Blitz: If there is a Scheme in your card pool, draw 1 card.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spent to pay the cost of this...
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Response: After this attack receives a speed bonus, if its speed is 10 or greater, draw 1 card and ready 1 foundation that hasn't been readied this Combat Phase.(EX: 2—Enhance Spen...
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"Master Splinter has given us a very important mission for tonight. We must use stealth and cunning to infiltrate the human world and retrieve . . . Go-GURT."
Rarity:Common
N...
Product Details
If you try to play this attack from your removed pile, it gets -3 difficulty.
Rarity:Uncommon
Number:TMNT01 101/186
Card Type:Attack
Resource:Fire
Check:3
Dif...
Product Details
Response: After you block with this card, your rival's next check to play an attack gets -2. Failing that check will not end the Combat Phase.(Stun: 2—Enhance: Your rival commits 2...
Product Details
Response: After you block with this card, your rival's next attack gets +2 difficulty.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Rare
Number:TMNT01 125/186...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '