Product Details
Enhance [Once per turn]: Change this attack's zone to . It gets +1 or -1 speed.Response: After your attack deals damage, choose 1 —• Build 1 Tech card with difficulty 3 or less fro...
Product Details
Response: After you play an attack, it gets +1 speed and +1 damage for each Ally in your card pool.
Rarity:Character Common Alternate Art
Number:TMNT01 198/186
Card Type...
Product Details
Response: After you play an attack, it gets +1 speed and +1 damage for each Ally in your card pool.
Rarity:Character Common
Number:TMNT01 7/186
Card Type:Character
R...
Product Details
Enhance: This attack gets -X speed or +X damage. X equals the number of foundations committed to pass the check to play this attack.Response: After you take damage, add 1 Scheme fr...
Product Details
Enhance: This attack gets -X speed or +X damage. X equals the number of foundations committed to pass the check to play this attack.Response: After you take damage, add 1 Scheme fr...
Product Details
Enhance: Your Charge, Fury, or Slam attack gets +5 damage. Add the top card of your deck to your card pool face down.Response: At the end of your Combat Phase, if you have 6 or mor...
Product Details
Enhance: Your Charge, Fury, or Slam attack gets +5 damage. Add the top card of your deck to your card pool face down.Response: At the end of your Combat Phase, if you have 6 or mor...
Product Details
Enhance: This attack gets +1 speed for every 4 cards in your stage. Response [Once per turn]: After you check an asset with printed difficulty 3 or less, build it.
Rarity:Charac...
Product Details
Enhance: This attack gets +1 speed for every 4 cards in your stage.Response [Once per turn]: After you check an asset with printed difficulty 3 or less, build it.
Rarity:Charact...
Product Details
If you check a 3 or less during your turn, you check a 4 instead."Turtle mutant karate teens? I mean, this is a pretty good story."—April O'Neil
Rarity:Character Common Alternat...
Product Details
If you check a 3 or less during your turn, you check a 4 instead."Turtle mutant karate teens? I mean, this is a pretty good story."—April O'Neil
Rarity:Character Common Alternat...
Product Details
If you check a 3 or less during your turn, you check a 4 instead."Turtle mutant karate teens? I mean, this is a pretty good story."—April O'Neil
Rarity:Character Rare
Number...
Product Details
Response: After an attack is blocked, look at the top card of your deck. You may commit this card. If you do, draw 1 card. Otherwise, you may mill 1.Response: After you mill 1 or m...
Product Details
Response: After an attack is blocked, look at the top card of your deck. You may commit this card. If you do, draw 1 card. Otherwise, you may mill 1.Response: After you mill 1 or m...
Product Details
Response: After an attack is blocked, look at the top card of your deck. You may commit this card. If you do, draw 1 card. Otherwise, you may mill 1.Response: After you mill 1 or m...
Product Details
Response: After an attack is blocked, look at the top card of your deck. You may commit this card. If you do, draw 1 card. Otherwise, you may mill 1.Response: After you mill 1 or m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '