Product Details
Enhance: This attack gets -5 damage. Add this card to your card pool face down.Two tusks, one horn, no clue.
Rarity:Common
Number:TMNT01 75/186
Card Type:Foundation
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Product Details
Response Flip: After your attack deals damage, your rival adds the top card of their deck to their card pool face down.
Rarity:Common
Number:TMNT01 180/186
Card Type:Fou...
Product Details
Enhance , Spend 1 momentum: Your attack gets +5 damage.A healthy self-image is an important part of any ninja's arsenal.
Rarity:Uncommon
Number:TMNT01 117/186
Card Type:...
Product Details
Enhance : This attack gets +X speed and +X damage. X equals the number of copies of "Leonardo's Discipline" in your discard pile plus 1.
Rarity:Common
Number:TMNT01 51/186
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Enhance: Your Ally attack gets +1 damage. If it is not blocked, your rival's next check gets -1.Dr. Baxter Stockman was TCRI's lead genetic scientist, but he went rogue, stole bill...
Product Details
Your abilities treat this card as an asset.Response Flip: After you make a check, you may commit assets as though they were foundations to pass that check.
Rarity:Uncommon
Nu...
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Your abilities treat this card as an asset.Response Flip: After your rival plays a Blitz ability, cancel that ability.(Unique—While this card is in your stage, if there are 2 or mor...
Product Details
Enhance: : Your Kick, Punch, or Slam attack gets +2 speed and +2 damage.(Unique—While this card is in your stage, if there are 2 or more copies of it in your stage, sacrifice 1 of ...
Product Details
Response Flip: After you block with a non-attack card, it gains Breaker: 2.
Rarity:Uncommon
Number:TMNT01 55/186
Card Type:Foundation
Resource:All
Check:5
Di...
Product Details
Enhance Flip: This attack gets +2 speed. If it deals damage, gain 2 health."How you guys feel about pepperoni?"—April O'Neil
Rarity:Common
Number:TMNT01 137/186
Card Ty...
Product Details
Response Flip: After you completely block an attack, your rival adds the top card of their deck to their card pool face down.
Rarity:Uncommon
Number:TMNT01 176/186
Card ...
Product Details
Enhance Flip: Build 1 foundation from your hand with printed difficulty 3 or less.Train early, train often.
Rarity:Uncommon
Number:TMNT01 132/186
Card Type:Foundation
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Product Details
If this card is removed from your deck or your hand this turn, you may try to play it from your removed pile.Enhance : This attack gets -2 speed.
Rarity:Common
Number:TMNT01...
Product Details
Response: After you play this card, look at the top card of your deck.Enhance : This attack gets +2 or -2 speed.
Rarity:Uncommon
Number:TMNT01 26/186
Card Type:Foundati...
Product Details
Response : After your rival blocks with a non-foundation card, they lose 1 health."Your name is wack, man!"
Rarity:Common
Number:TMNT01 94/186
Card Type:Foundation
R...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '