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Response: After you block with this card, flip the blocked attack after it resolves."What happens to humans in this plan of yours?"—Donatello
Rarity:Common
Number:TMNT01 12...
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Blitz: This attack gets +1 speed for each asset in your stage."Back off! I've got a big stick!"
Rarity:Uncommon
Number:TMNT01 149/186
Card Type:Attack
Resource:Void...
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Response: After you block with this card, flip the blocked attack.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.)
Rarity...
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Response Remove: After you discard this card and at least 1 other card from your hand, you may try to play this card from your removed pile this turn."No diggity. No doubt."—Blackst...
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Response Remove 1 foundation: After you use this attack's Stun ability, freeze 1 foundation stunned by that ability.(Freeze—A card that is frozen does not ready during its owner's n...
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Blitz: Build 1 foundation with printed difficulty 2 or less from your card pool.(Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent to...
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Blitz: If you have a Scheme in your card pool, this attack gets +2 speed."This mission is of the utmost importance. Failure will be frowned upon."—Cynthia Utrom
Rarity:Uncommon...
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Blitz: This attack gets +1 speed for each card in your rival's card pool. Flip this attack after it resolves.
Rarity:Common
Number:TMNT01 167/186
Card Type:Attack
Re...
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Blitz: If there is an asset in your stage, draw 1 card."Mutants over robots all day!"—Rod
Rarity:Common
Number:TMNT01 150/186
Card Type:Attack
Resource:Void
Che...
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Response: After you play this attack's Powerful ability, it gets +2 speed.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spent to pay t...
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Blitz: Choose 1 —• Destroy 1 rival asset with difficulty 2 or less.• This attack gets +1 damage."Out of quarters? Don't worry. I got ya, mates!"—Leatherhead
Rarity:Uncommon
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Blitz: Cancel the first enhance ability your rival plays during this attack.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Uncommon
Number:TMNT01 86/186
Ca...
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Blitz: Seal 1 rival asset.(Seal—A card that is sealed loses all abilities and cannot gain abilities this turn.)(Throw—If this attack is completely blocked, it deals half damage, ro...
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Response [Card Pool, Once per turn]: After your attack is not blocked, your attack gets +2 damage.(EX: 3—Enhance Spend 1 or more momentum: This attack gets +3 speed for each moment...
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Blitz Mill 1: This attack gets +1 speed and +1 damage for each card in your hand.(Mill 1—Put the top card of your deck into your discard pile.)
Rarity:Common
Number:TMNT01 ...
Product Details
Blitz: If you took damage last turn, this attack gets +3 speed."I decided to kill all the humans."—Superfly
Rarity:Common
Number:TMNT01 88/186
Card Type:Attack
Reso...
Product Details
Blitz: This attack gets +1 speed for each card committed to pass the check to play it."Man, I almost thought y'all was cool."—Superfly
Rarity:Common
Number:TMNT01 17/186
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Product Details
Blitz: If you took damage last turn, this attack gains Stun: 2.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Uncommon
Number:TMNT01 60/186
Card Type:Attac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '