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Blitz: Remove 2 foundations from your rival's discard pile. Then if there are no foundations in their discard pile, they discard 1 card.
Rarity:Common
Number:TMNT01 146/186
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(Breaker: 1—Response: After you block with this card, your rival's next check to play a card gets -1.)(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Common
Num...
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Response: After this attack deals damage, your next attack gets +2 speed and +1 damage."What are they up to?"—Splinter
Rarity:Uncommon
Number:TMNT01 121/186
Card Type:A...
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Blitz: If you took damage last turn, this attack gets +3 damage."I apologize for destroying you."—Metalhead
Rarity:Common
Number:TMNT01 63/186
Card Type:Attack
Reso...
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Blitz: This attack gets +1 speed and +2 damage. Discard 1 card."Yo, check this out in slo-mo. That's the coolest thing I've ever seen."—Donatello
Rarity:Common
Number:TMNT0...
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Blitz: Your rival adds the top card of their deck to their card pool face down."Yeah! Kick his butt, Dad!"—Michelangelo
Rarity:Common
Number:TMNT01 162/186
Card Type:At...
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Blitz: If your rival's character is a Mutant, this attack gets +2 damage.(EX: 3—Enhance Spend 1 or more momentum: This attack gets +3 speed for each momentum spent to pay the cost ...
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Blitz: Add 1 asset with difficulty 3 or less from your discard pile to your hand.What's worse than a killer robot? A self-repairing killer robot.
Rarity:Common
Number:TMNT0...
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Response: After you block with this card, draw 1 card.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay the cost of this ability.)
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Response: After you play this card, look at the top 3 cards of your rival's deck and put them back in any order.(Stun: 1—Enhance: Your rival commits 1 foundation.)
Rarity:Uncom...
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Blitz: Your rival readies 2 foundations. If they do, commit 3 rival foundations.For a true ninja master, anything can be a weapon.
Rarity:Uncommon
Number:TMNT01 163/186
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Response: After you play this card, flip 1 rival foundation."Whoa, save some for the rest of us, Metalhead."—Raphael
Rarity:Uncommon
Number:TMNT01 67/186
Card Type:Atta...
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Blitz: This attack gets +2 speed and +2 damage. Add the top card of your deck to your card pool face down.
Rarity:Ultra Rare
Number:TMNT01 58/186
Card Type:Attack
Re...
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Blitz: If you have a backup in your stage, this attack gets +4 damage.
Rarity:Ultra Rare
Number:TMNT01 164/186
Card Type:Attack
Resource:Water
Check:3
Diffic...
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You may commit assets as though they were foundations to pass the check to play this card.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Uncommon
Number:TMNT01 ...
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Enhance [Once per turn]: Add the top card of each player's deck to their card pool face down.Enhance: If you have 3 or more cards in your card pool, this attack gets +3 or -1 damage...
Product Details
Enhance [Once per turn]: Add the top card of each player's deck to their card pool face down.Enhance: If you have 3 or more cards in your card pool, this attack gets +3 or -1 damag...
Product Details
Enhance [Once per turn]: Change this attack's zone to . It gets +1 or -1 speed.Response: After your attack deals damage, choose 1 —• Build 1 Tech card with difficulty 3 or less from...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '