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Blitz: If there is a Scheme in your card pool, draw 1 card.(Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spent to pay the cost of this...
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Response: After this attack receives a speed bonus, if its speed is 10 or greater, draw 1 card and ready 1 foundation that hasn't been readied this Combat Phase.(EX: 2—Enhance Spen...
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"Master Splinter has given us a very important mission for tonight. We must use stealth and cunning to infiltrate the human world and retrieve . . . Go-GURT."
Rarity:Common
N...
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If you try to play this attack from your removed pile, it gets -3 difficulty.
Rarity:Uncommon
Number:TMNT01 101/186
Card Type:Attack
Resource:Fire
Check:3
Dif...
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Response: After you block with this card, your rival's next check to play an attack gets -2. Failing that check will not end the Combat Phase.(Stun: 2—Enhance: Your rival commits 2...
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Response: After you block with this card, your rival's next attack gets +2 difficulty.(Stun: 2—Enhance: Your rival commits 2 foundations.)
Rarity:Rare
Number:TMNT01 125/186...
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When you try to block a attack with this card, reduce that attack's speed to 0.Blitz: Your attacks get +1 speed this turn.(Powerful: 2—Enhance Spend 1 or more momentum: This attack ...
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Response: After this attack deals 4 or more damage, commit all rival assets.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.)
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Blitz: Your rival commits X foundations and you gain X health. X equals the number of Pizza cards in your stage and card pool (max. 3)."Sit down. Let me take your order. It could b...
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Blitz: Remove the top card of your deck. You may try to play that card this turn.Response [Card Pool]: After you play a card from your removed pile, your rival loses 1 health.
R...
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Blitz: If this attack was played from your hand, remove the top 3 cards of your deck. You may try to play attacks removed this way this turn.
Rarity:Alternate Art Ultra Rare
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Product Details
Blitz: If this attack was played from your hand, remove the top 3 cards of your deck. You may try to play attacks removed this way this turn.
Rarity:Ultra Rare
Number:TMNT01...
Product Details
Blitz: Add 1 rival foundation to its owner's hand."I ain't just Superfly, I'm Super Duper Fly."
Rarity:Ultra Rare
Number:TMNT01 24/186
Card Type:Attack
Resource:Air...
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Blitz: Clear all other cards from your card pool. This attack gets +2 damage for each card cleared this way. You cannot play attacks for the rest of this turn.
Rarity:Alternate ...
Product Details
Blitz: Clear all other cards from your card pool. This attack gets +2 damage for each card cleared this way. You cannot play attacks for the rest of this turn.
Rarity:Ultra Rare...
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Blitz Spend 1 momentum: Your rival discards 1 card. Seal 1 rival foundation.Response: After you block with this card, flip the blocked attack.
Rarity:Alternate Art Ultra Rare
...
Product Details
Blitz Spend 1 momentum: Your rival discards 1 card. Seal 1 rival foundation.Response: After you block with this card, flip the blocked attack.
Rarity:Ultra Rare
Number:TMNT0...
Product Details
Blitz: Build 1 backup with printed difficulty 3 or less from your discard pile. Sacrifice that backup at the end of your turn. Your rival's next check this turn gets -1 for each ba...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '