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Blitz: This attack gets +1 speed and +1 damage for each different card type in your stage."Don't call me Ratatouille."
Rarity:Common
Number:TMNT01 38/186
Card Type:Atta...
Product Details
While you have a face down card in your card pool, this card gets -1 difficulty.(Stun: 1—Enhance: Your rival commits 1 foundation.)
Rarity:Common
Number:TMNT01 64/186
Ca...
Product Details
Blitz: If there is at least 1 other Ally card in your card pool, draw 1 card."I've done it, little one. I've perfected the ooze. Soon I'll make you brothers and sisters. A real fam...
Product Details
Response [Card Pool, Once per turn]: After your attack is not blocked, your rival commits 1 foundation.(Flash—Skip this attack's Enhance Step.)
Rarity:Uncommon
Number:TMNT0...
Product Details
Blitz: If the card you checked to play this attack had a printed check value of 3, this attack gets +4 damage. Mill 1.(Mill 1—Put the top card of your deck into your discard pile.)...
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Blitz: Your rival's next check to play a block gets -2.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.)
Rarity:Uncommon
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Product Details
Blitz: Your rival makes a check against a 5. If they fail, they lose 2 health.(Breaker: 1—Response: After you block with this card, your rival's next check to play a card gets -1.)...
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Response [Card Pool, Once per turn]: After your attack is not blocked, your next attack gains Flash.(Flash—Skip this attack's Enhance Step.)
Rarity:Common
Number:TMNT01 18/...
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Response: After this attack is blocked, it gains Echo.(Echo—Response Spend 1 momentum: After this attack resolves, you may try to play it as your next form this turn. If you do, fl...
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Response: After you block with this card, your rival's next attack gets -1 speed.(Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent t...
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Rival effects cannot modify your check to play this card or reduce this attack's speed or damage below printed.Blitz: Unfreeze or unseal 1 foundation in your stage.
Rarity:Uncomm...
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Blitz: If this attack is not blocked, your rival draws 1 card and adds 1 random card from their hand to their card pool face down.(Throw—If this attack is completely blocked, it de...
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Response: After this attack deals damage to a character, your rival loses 1 health for each card in their card pool.
Rarity:Rare
Number:TMNT01 106/186
Card Type:Attack
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Product Details
Blitz: If there is a Throw attack in your card pool, this attack gets +1 speed and +1 damage, and you draw 1 card.
Rarity:Rare
Number:TMNT01 168/186
Card Type:Attack
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Product Details
Blitz: Clear all cards from your rival's card pool. This attack gets +2 damage for each card cleared this way.Response [Card Pool, Once per turn]: After your attack is not blocked,...
Product Details
Blitz: Clear all cards from your rival's card pool. This attack gets +2 damage for each card cleared this way.Response [Card Pool, Once per turn]: After your attack is not blocked,...
Product Details
Blitz: This attack gets +1 speed and +1 damage for each other attack with printed speed 5 or greater in your card pool.Response: After your rival plays a response ability during th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '