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Response Flip: After you block an attack, mill 1. If you milled an attack this way, the next attack your rival tries to play gets +2 difficulty. Otherwise, their next attack gets -...
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Enhance Commit 1 foundation: Your Spell attack gains Stun: 1. If it is blocked, mill 1.“Mill 1—Put the top card of your deck into your discard pile.”“Stun: 1—Enhance: Your rival co...
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Enhance Commit: This attack gets -2 speed. If it has the [Life] or [Water] symbol, it gets -1 damage.
Rarity:Common
Number:CR-MN 12/21
Card Type:Foundation
Resource:...
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Response: After this attack deals damage, mill 2. If you milled an attack this way, add 1 momentum to your hand.“Mill 2—Put the top 2 cards of your deck into your discard pile.”
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Response: After this attack deals damage, your next attack gets +2 speed.“Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent to pay th...
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Enhance [Hand] Remove: Your attack gets +3 damage. Gain 2 health.Response: After this attack is blocked, your next attack gets +3 damage.
Rarity:Uncommon
Number:CR-MN 9/21
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If your rival has not taken damage this turn, this attack gets +1 speed and +1 damage for each attack in your card pool.
Rarity:Common
Number:CR-MN 8/21
Card Type:Attack
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Enhance Commit: Add 1 Pamphlet counter to a card in your rival’s stage. This attack gets +2 speed.Response: At the start of your Combat Phase, if your rival has 10 or more foundati...
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After this card enters your discard pile during the Enhance Step, your rival loses 1 health. This effect cannot reduce your rival's health below 1.“Mighty Nein Breaker: 2—Response: ...
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First Enhance Remove: Gain 5 health.Enhance Remove: If your attack deals damage, your rival loses 4 health.
Rarity:Alternate Art Ultra Rare
Number:CR-MN 3/21
Card Type:A...
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Response (4+): After 1 or more cards leave your opponent's card pool, this attack gets +1 or -1 damage.Enhance [Once per turn] Discard 1 momentum: Ready this foundation. Your next ...
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Enhance Discard 1 card: Change the zone of your attack to any other zone. It gets +1 damage for each Weapon card in your card pool. Playable while committed.Enhance Commit: Draw X ...
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Enhance: If this attack deals damage, your opponent loses X vitality. X equals this attack's Stun rating.Enhance Discard 1 momentum: This attack gets +2 to its Stun rating.
Rari...
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Response Destroy: After your opponent plays an ability that destroys any number of your foundations, cancel its effects. Playable while committed.Enhance Flip: This attack gets +1 ...
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Response [Tenacious] Destroy: After your rival plays a non-character ability that cancels your enhance or response ability, cancel its effects.Enhance Commit: Seal 1 rival Death, E...
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Enhance: Your attack gets +1 speed. Only playable if it shares at least 2 symbols with your character.Enhance Flip: If your rival has no ready foundations, your next check to play ...
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Enhance [Your turn] Check 5: Your attack gets +1 damage.Response Flip: After your rival plays a non-character ability that readies or commits a foundation, cancel it.
Rarity:Rar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '