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After this card leaves your card pool during the combat phase, your rival loses 1 health.
Rarity:Common
Number:CR-VM 11/21
Card Type:Attack
Resource:Air Death Water
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“Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spent to pay the cost of this ability.”
Rarity:Uncommon
Number:CR-VM 8/21
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Enhance Discard 1 card: If you have 3 or more attacks in your card pool, destroy 1 rival foundation.Vax’ildan Response: If this attack deals damage, the next Weapon attack you try ...
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While this card is in your card pool, your Ranged and/or Weapon attacks get +1 speed.Enhance [Your attack]: Your rival flips 1 foundation.Enhance [Card Pool] Mill 1: If you milled a...
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Form Remove: Draw 2 cards. You cannot play foundations for the rest of this turn.
Rarity:Rare
Number:CR-VM 21/21
Card Type:Foundation
Resource:Air Earth Water
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Product Details
Enhance [Your turn] Remove: Choose 1 card from each player's card pool and clear it. If the chosen cards share a card type, your attack gets +1 speed and +1 damage.
Rarity:Rare
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While this card is in your card pool, each of your attacks with "Dagger" or "Daggers" in its name gets -1 difficulty.Enhance Spend 1 Momentum: Add 1 card with “Dagger” or “Daggers” ...
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Enhance Add this card to your card pool: This attack gets +4 damage.Enhance Add this card to your card pool: This attack gets -4 damage. If your character is Vex'ahlia, add this ca...
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Before the game begins, search your deck for 1 copy of “Mark Your Prey” and put it in your discard pile.The first copy of “Mark Your Prey” you play each turn does not count toward p...
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Enhance: Your Ranged or Weapon attack gets +3 speed. It gets -1 speed for each other attack in your card pool.Form Commit, commit 1 foundation: Your rival loses 1 health for each a...
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Enhance [Twice per turn]: Add the top card of your discard pile to your hand. Discard 1 random card. If you discarded a copy of the same card, add it to your momentum.Enhance Mill ...
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Enhance Spend 1 momentum: Add 1 Spell card from your discard pile to your hand.Enhance [Once per turn] Commit 1 foundation: Your rival spends 1 momentum. Both players add the top c...
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Response Flip: After you mill 1 or more cards, add 1 of them to the top of your deck.
Rarity:Common
Number:CR-MN 21/21
Card Type:Foundation
Resource:Chaos Fire Life
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Response [Tenacious]: After this card is committed during an attack, add 1 card from either player’s discard pile to the bottom of their deck.“Tenacious—This ability is playable wh...
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Enhance: If a card has been added to your hand from the discard pile this Enhance Step, this attack gets +1 damage.
Rarity:Common
Number:CR-MN 19/21
Card Type:Foundation...
Product Details
Enhance Flip, mill 3: If you milled a Spell card this way, draw 1 card.“Mill 3—Put the top 3 cards of your deck into your discard pile.”
Rarity:Common
Number:CR-MN 18/21
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '