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Response Destroy: After your rival plays an ability on an asset or foundation, destroy it.Team Toguro Enhance Flip: Your rival discards 1 momentum. (Only playable if your character...
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Form Commit: Draw 1 card. Only playable if you have played an attack this turn.Team Uraotogi Form Remove: Build 1 foundation that shares 3 symbols with your character from your dis...
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Enhance Destroy: Add 1 card with "Spirit" in its name from your card pool to your momentum or to the top of your deck.
Rarity:Rare
Number:35/154
Card Type:Foundation
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Enhance Commit, flip: Add 1 card from your momentum to your hand.
Rarity:Rare
Number:107/154
Card Type:Foundation
Resource:Air Chaos Water
Check:5
Difficulty...
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Enhance Commit, discard 1 momentum: Mill 3. Add 1 Stun attack milled this way to your hand.Team Rokuyukai Response: After your rival commits 1 or more foundations due to your effec...
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Response Check 5: After 1 or more of your foundations are destroyed, gain 1 health.Enhance Destroy 1 foundation: This attack. gets +1 damage.
Rarity:Rare
Number:27/154
C...
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While this card is in your card pool, each of your attacks with "Dagger" or "Daggers" in its name gets -1 difficulty.Enhance Spend 1 Momentum: Add 1 card with “Dagger” or “Daggers” ...
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Form Remove: Draw 2 cards. You cannot play foundations for the rest of this turn.
Rarity:Alternate Art Rare
Number:CR-VM 21/21
Card Type:Foundation
Resource:Air Eart...
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“Powerful: 3—Enhance Spend 1 or more momentum: This attack gets +3 damage for each momentum spent to pay the cost of this ability.”
Rarity:Alternate Art Uncommon
Number:CR-VM...
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Enhance Commit: Add 1 Pamphlet counter to a card in your rival’s stage. This attack gets +2 speed.Response: At the start of your Combat Phase, if your rival has 10 or more foundati...
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After you build this asset, add 3 Booze counters to it. If there are no Booze counters on this card, your attacks get -2 speed.Enhance Commit, remove 1 Booze counter: This attack ge...
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Enhance Add this card to your card pool: This attack gets +4 damage.Enhance Add this card to your card pool: This attack gets -4 damage. If your character is Vex'ahlia, add this ca...
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Enhance Remove: If you have lost 4 or more health this turn, draw 2 cards.
Rarity:Rare
Number:43/154
Card Type:Foundation
Resource:Evil Fire Void
Check:5
Dif...
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Enhance[Your attack]: Your rival discards 1 random card and draws 1 card.Response[Once per turn]: After your attack deals damage, gain 2 health and your rival loses 1 health.
Ra...
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Enhance [Tenacious] Lose 1 health: This attack gets +1 or -2 speed.Response Commit: After your rival plays a block, seal and discard it. Return this attack to its printed speed and...
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Form Commit, remove 1 momentum from the game: The next card you try to play this turn passes (no check necessary).Enhance [Once per turn]: Add 1 card from your hand to your momentu...
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Enhance Commit, discard 1 card: You may try to play 1 card with the word "Spirit" in its name from your discard pile as your next card this turn. Remove it when it leaves your card...
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Before the game begins, search your deck for a card with the word "Armor" in its name and add it to your momentum face up.Enhance [Once per turn]: If your rival has played two or mo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '