Check:
5
Rarity:
Uncommon
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Response Flip: After 1 of your foundations is destroyed by a rival effect, commit 1 rival f...
Check:
5
Rarity:
Uncommon
Block Mod:
2
Card Type:
Foundation
Block Zone:
H
Difficulty:
2
Response Flip: After your rival clears a card from their card pool during the Combat Phase,...
Check:
5
Rarity:
Uncommon
Block Mod:
2
Card Type:
Foundation
Keywords:
Taunt
Block Zone:
L
Difficulty:
2
Enhance Flip: Your rival checks against a 5. If they fail, add the top ca...
Check:
5
Rarity:
Uncommon
Block Mod:
3
Card Type:
Foundation
Keywords:
Ally
Block Zone:
M
Difficulty:
2
Response Commit: After your rival plays a non-character ability that adds ...
Check:
5
Rarity:
Uncommon
Block Mod:
3
Card Type:
Foundation
Block Zone:
M
Difficulty:
2
Enhance Flip: If this is your rival's third or greater attack this turn, it gets -4 damage....
Check:
5
Rarity:
Uncommon
Block Mod:
3
Card Type:
Foundation
Block Zone:
L
Difficulty:
2
Response Flip: After your rival plays a keyword ability, ready 2 foundations that have not ...
Product Details
Response [Tenacious] Destroy: After your rival flips a foundation as a cost, destroy it.“Tenacious—This ability is playable while committed.”
Rarity:Common
Number:CR-VM 18/...
Product Details
Response Flip: After your End Phase begins, draw 1 card. If you played 1 or more attacks this turn, discard 1 card.
Rarity:Common
Number:CR-VM 17/21
Card Type:Foundation...
Product Details
Enhance Commit: This attack gets -2 speed. If it has the [Death] or [Fire] symbol, it gets -1 damage.
Rarity:Common
Number:CR-VM 15/21
Card Type:Foundation
Resource:...
Product Details
Enhance Flip: Your attack gets +2 damage. If you have an Ally card in your stage, it gets +3 damage instead.Enhance Remove, spend 1 momentum: Build 1 copy of “Trinket” from your di...
Product Details
Response [Tenacious] Flip: After you clear a card from your card pool during the Combat Phase, ready this card.“Tenacious—This ability is playable while committed.”
Rarity:Comm...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '