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Form [Once per turn] Discard 1 non-foundation card: Choose 1 attack in your discard pile and try to play it as your next form.Enhance: Switch this attack's speed and damage. If it ...
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Response Commit, remove 1 character card from your stage: After your rival plays an attack or action, discard it from their card pool and cancel its effects.Enhance [Your attack]: ...
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Enhance: If this attack deals damage, reveal the top card of your deck. If it is an attack, add it to your hand.Enhance Discard 1 card: This attack gets +X or-X damage (min. 1). X ...
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Enhance [Once per turn, your turn] Destroy 1 ready face up foundation: Build the top 2 cards of your deck face down.Form Commit: Your next attack this turn gets +X speed and +X dam...
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Response [Once per turn]: After your attack resolves, build it face down. Your rival builds the top card of their deck.Enhance:Your attack gets +X damage, X equals half the number ...
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Enhance: Your attack gets +X speed. X equals the number of times you played this Enhance this Combat Phase.Response: At the start of your End Phase, if your rival has committed a c...
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Enhance: Your attack gets +X speed. X equals the number of times you played this Enhance this Combat Phase.Response: At the start of your End Phase, if your rival has committed a c...
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Response: After you play an enhance during this attack, your rival commits 1 non-character card in their stage.
Rarity:Ultra Rare
Number:152/154
Card Type:Attack
Res...
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Response Remove: After you make a check to block with this card, if you have 10 or less health, that check passes.Enhance: This attack gets +1 speed for each ready foundation in yo...
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Enhance Lose 1 health: This attack gets +2 damage. Enhance: This attack gains Stun: X. X equals the amount of health lost during this Enhance Step (max. 3).
Rarity:Secret Rare
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Enhance: Change this attacks zone to high or low.Yusuke Enhance: Destroy 1 rival foundation.
Rarity:Ultra Rare
Number:37/39
Card Type:Attack
Resource:Death Good Life...
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Form Remove, discard 1 momentum: Add 1 card from your discard pile to your hand.Team Urameshi Enhance Commit: If you have blocked an attack this turn, draw 1 card. (Only playable i...
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Form Remove, discard 1 momentum: Add 1 card from your discard pile to your hand.Team Urameshi Enhance Commit: If you have blocked an attack this turn, draw 1 card. (Only playable i...
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First Form Commit: Your checks to play attacks get +1 for the rest of the turn.Rando Enhance [Tenacious]: Your attack gets +1 speed and +1 damage.
Rarity:Ultra Rare
Number:3...
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Enhance [Once per turn]: The next card you try to play this turn gets -1 difficulty or -1 to its block modifier for each resource symbol it shares with your character.Enhance: Remo...
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Enhance: This attack gets +X speed. X equals the number of committed rival foundations.Enhance: If this attack deals damage, draw 1 card."Stun: 1—Enhance: Your rival commits 1 foun...
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Enhance: This attack gets +1 damage for each printed resource symbol in your card pool that matches a resource symbol with your character.Enhance: If this attack is completely bloc...
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Enhance: If you block this attack, your rival commits 1 foundation.Enhance [Once per turn]: This attack gets +X or -X speed. X equals the number of committed rival foundations.
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '