Set:
Battlebond
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Th...
Set:
Shards of Alara
Type:
Land
Rarity:
Uncommon
Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For ...
Set:
Mirrodin
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}
Equipped creature has "{T}: This creature deals 1 damage to any target."Equip {3} ({3}: Attach to target creature you ...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.{1}, {T}, Sacrifice Ally Encampment: Return targe...
Set:
Gatecrash
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{3}{G}
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creatur...
Set:
Magic 2013
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{G}
Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefie...
Set:
Core Set 2019
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{1}{G}{G}
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card...
Set:
Khans of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{X}{U}
Tap X target creatures.Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during th...
Set:
Mirrodin
Type:
Artifact Land
Rarity:
Common
(Tree of Tales isn't a spell.){T}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Set:
Commander 2017
Type:
Legendary Creature — Cat Warrior
Rarity:
Rare
Cost:
{3}{G}{G}{G}
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)Whe...
Set:
Mirage
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"I've never *heard* growth bef...
Set:
Magic 2010
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after s...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{G}
Sliver creatures you control get +1/+1.
No matter how much the slivers change, their collective might remains.
Set:
Mirrodin
Type:
Artifact
Rarity:
Rare
Cost:
{5}
{T}: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
Set:
Dragons of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{X}{W}
Create X 1/1 white Warrior creature tokens.
"The Shifting Wastes provide our clan eternal protection. It is our duty to r...
Set:
Core Set 2019
Type:
Creature — Goblin Rogue
Rarity:
Common
Cost:
{1}{R}
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
"We can take 'em. Yo...
Set:
Dissension
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to explo...
Set:
Eternal Masters
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{1}{R}
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '