Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Enchantment — Background
Rarity:
Common
Cost:
{2}{G}
Commander creatures you own have "This creature enters the battlef...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{2}{W}
FlyingUntap all creatures you control during each other player's untap step.
By the second night...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Land
Rarity:
Rare
{1}, {T}: Add {R}{G}.
The battle at Ganzan Pass left the land so saturated with blood and twisted kami magic that it was a c...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Plant Hydra
Rarity:
Rare
Cost:
{X}{G}{G}
When you cast this spell, reveal the top X cards of your library. You may put a nonland ...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{4}{R}
Whenever a modified creature you control attacks, exile the top card of your library. You may pl...
Set:
Kamigawa: Neon Dynasty
Type:
Legendary Creature — Human Samurai
Rarity:
Rare
Cost:
{2}{R}{W}
First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's...
Set:
Streets of New Capenna Commander
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{W}
Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each dra...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{B}{R}{G}
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your grave...
Set:
Streets of New Capenna
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{4}{G}{W}{U}
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanent...
Set:
Streets of New Capenna
Type:
Legendary Creature — Cat Citizen
Rarity:
Rare
Cost:
{G/W}{W}{W/U}
Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '