Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{W}
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Other Sliver creatures ...
Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{2}{G}
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counte...
Set:
Modern Horizons
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{G}{G}{G}
{T}: Add {G}{G}{G}.
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long ...
Set:
Modern Horizons
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.Overload {4}{G}{G} (...
Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{4}{W}
Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 unti...
Set:
Modern Horizons
Type:
Creature — Kor Cleric
Rarity:
Rare
Cost:
{W}
{T}: Another target creature you control gains protection from colorless or from the color of your choice until ...
Set:
Modern Horizons
Type:
Creature — Zombie Goblin
Rarity:
Common
Cost:
{1}{B}
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under ...
Set:
War of the Spark
Type:
Legendary Creature — Zombie God
Rarity:
Mythic
Cost:
{3}{W}{W}
Double strikeWhenever you cast a creature spell, create a 4/4 black Zombie Warrior creature t...
Set:
War of the Spark
Type:
Legendary Planeswalker — Vivien
Rarity:
Rare
Cost:
{2}{G}
You may cast creature spells as though they had flash.+1: Until your next turn, up to one target c...
Set:
War of the Spark
Type:
Creature — Zombie Wizard
Rarity:
Rare
Cost:
{1}{R}
TrampleWhenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value ...
Set:
War of the Spark
Type:
Creature — Devil
Rarity:
Uncommon
Cost:
{1}{B}{R}
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Despite their stake i...
Set:
Ravnica Allegiance
Type:
Creature — Mutant
Rarity:
Rare
Cost:
{G}{U}
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in t...
Set:
Ravnica Allegiance
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{X}{U}{U}{U}{U}
Gain control of X target creatures and/or planeswalkers.
Those who cross the Dimir find enemies everywhere t...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{R}
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each ...
Set:
Ravnica Allegiance
Type:
Instant
Rarity:
Rare
Cost:
{B}{B}{R}
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of na...
Set:
Ravnica Allegiance
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counte...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '